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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#8 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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That "mod" is DW 1.03, which had some pretty major ship control issues. He's found a way to use them to his advantage, that's all. It shouldn't be possible to do that in DW 1.04, the "auto planesmen" keep that from happening. The input of the rudder might even be overridden at high speed or something to that effect--the rudder command ends up being a "max performance turn" instead of something that sends the sub into an SUV rollover.
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