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Old 01-25-10, 07:51 PM   #3
Captain Sub
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Join Date: Oct 2006
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Quote:
Originally Posted by goldorak View Post
Ha so you're a sitting duck waiting for the torpedo to acquire you and then do some last effort manoeuvers to try to escape ? Thats a very bad way to do torpedo evasion. With whatever mod you're playing.
The first rule is don't let the torpedo acquire you, and put the torpedo always at 120 degree from your course. If the torpedo is wireguided and a player is on the other side you're not even guaranteed that he will go active. What happens if he goes passive ? Your active intercept is useless and therefore the estimated distance of the torpedo is unknown without the pings.
No, the right way to evade is to know what the torpedo is doing, launching an uuv can be very helpfull, launching countermeasures not so much since the adversary can triangulate their position and therefore your own position much quicker and of course bypass them.
You didn't get it at all, did you?

Since Patch 1.4 by the way, wire-guided torpedos have been made useless, so ASW's are the only real contenders left.
If a few of those are dropped 3nm near you out of thin air, and two of them hang on to your countermeasures but 1 gets through, what are ye gonna do, huh?

Last edited by Captain Sub; 01-25-10 at 08:01 PM.
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