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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
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70 downward angle in DW ? Now you really must be playing some special mod.
![]() Anyway there is even better maneuver. Don't get shoot at. Torpedo evasion means you failed. Sure, it will happen often in the game, but you should always think about how to avoid that. But otherwise I agree .. getting away is often everything you need. Sure, if you get torpedo dropped from 3 miles, drop as many CMs as possible and do your 70 degrees trick (if you can), and praying is good too and screaming usual. But if it is regular torpedo running at you from some distance, especially those cheap'n'slow Chinese stuff .. simply run. It's good tactic in FFG too, as it has no CM (that towed one is mostly useless). But in FFG you can avoid being shot at more easily, as it has helos.
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#2 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
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That "mod" is DW 1.03, which had some pretty major ship control issues. He's found a way to use them to his advantage, that's all. It shouldn't be possible to do that in DW 1.04, the "auto planesmen" keep that from happening. The input of the rudder might even be overridden at high speed or something to that effect--the rudder command ends up being a "max performance turn" instead of something that sends the sub into an SUV rollover.
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#3 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
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Cool .. I didn't know that. I know 1.03 had depth keeping troubles, but that it actually sent sub down in turn, which is realistic, that is new to me.
Of course it is a problem as long as you don't have ways to counter it.
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#4 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
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Yes, exactly. And that's exactly how the debate went back then, realistic physics vs. ways to control the ship to get realistic high-performance maneuvering.
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#5 | |
Gunner
![]() Join Date: Oct 2006
Location: Germany
Posts: 91
Downloads: 8
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![]() peace |
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#6 | |
Gunner
![]() Join Date: Oct 2006
Location: Germany
Posts: 91
Downloads: 8
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![]() Quote:
So I went into a singleplayer mission with 'show truth' on and let someone fire a torpedo and waited til it started homing in. At about 0.8nm it started homing in on me so I did my insane dimitri as described above. The torpedo got completly confused and lost it's tracking on me and went by. Tested it a second time firing a 65cm torpedo and steering it back to my boat in active homing. It nose dived down right at me but then suddenly it lost it's homing and simply continued forward. In the picture you can see below the torpedo simply continued forward without making any turns, a bug? You're right the manouver doesn't make the boat go 80° down, only 45° now but it still works as good as it did back then, or even better lol. Torpedos normally make the most artistic turns, they get you 100% no matter how fast you're diving or turning. But for some reason, this manouver confuses them completly. So, with my secret trick revealed, you have a lifesaver for the worst case scenario at your hands, take it or leave it :P ![]() Same here...torpedo completly confused and passing me without making any turn for another half minute or so. ![]() and another test. all 3 out of 3 tests succesful. This actually works better than in 1.03 lol! ![]() peace Last edited by Captain Sub; 01-27-10 at 03:37 PM. |
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#7 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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Yeah its a lifesaver allright IF you're still "crazy" enough to play with DW 1.04. Try out Lwami 3.09/3.10 or AT3 or DWX and you'll see a whole new more realistic game. These dogfight maneouvers are all but eliminated. |
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#8 | |
Gunner
![]() Join Date: Oct 2006
Location: Germany
Posts: 91
Downloads: 8
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ok I'll test Lwami, the AT3 or DWX I don't know where to get. None of them are posted in the subsim download sections. |
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#9 |
Gunner
![]() Join Date: Oct 2006
Location: Germany
Posts: 91
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Dear folks,
I've tested the manouver with Lwami 3.09. Evading the torpedo was hard because LWAMI has apparently managed to dumb down torpedos so much that now they won't even lock on over a distance greater than 0,5nm, anymore! This is laughable. So what I had to do was shoot an MK48 and pre-activate it until about 0,5 nm, then activated it would finally homed in to me and i did my manouver. The torpedo was evaded as usual. These 2 are LWAMI 3.09 pictures. The shot was a little darker so I enhanced my Seawolf on the left. ![]() And here's another photo proof evading an enemy torpedo just so you don't think i'd be fooling you with my own torpedos. I can also send you the savegame for this situation if you want. ![]() peace Last edited by Captain Sub; 01-27-10 at 06:51 PM. |
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#10 |
Seabed Comber
Join Date: Aug 2005
Location: NorthEast
Posts: 349
Downloads: 99
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The download links for RA and AT have been posted repeatedly. Most especially in their stickied dedicated threads.
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#11 |
Sailor man
![]() Join Date: Feb 2010
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I've only ever managed to go "oh god I'm gonna die" and get blown up :P
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"A spoken word is a fired torpedo" |
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