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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#166 |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
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You're the one that's useless here. Insult people somewhere else, thanks.
![]() Last edited by Onkel Neal; 01-20-10 at 09:50 AM. Reason: edited quoted portion |
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#167 |
Born to Run Silent
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Not nice. You know this forum, we agree or disagree but insults and personal attacks are best left other forums.
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SUBSIM - 26 Years on the Web |
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#168 | |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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Dynamic shadows on VIIc deck (coning t. and deck gun) - Yes / No ? ![]() ![]()
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#170 | |
Born to Run Silent
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One thing that strikes me as funny is how people cannot understand, a totally dynamic campaign can also have limited scripted elements with objectives. You guys who are freaking out should take a pause and remember, if Dan says it's dynamic, it is. Sometimes I wonder... like so many people were coming up with conspiracies over the missing link to part 2 yesterday when I overwrote my file? "OMG, Ubi made Neal take it down!" ![]() Calm down ![]()
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SUBSIM - 26 Years on the Web Last edited by Onkel Neal; 01-20-10 at 10:03 AM. |
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#171 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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Okay,
I got a good nights sleep and a fresh prospective. It has me less mad but thinking of new things. I was going over, in my, head, the new crew in the boat. I am not trying to be negative here but after 1 hour or so of playing wont it get really repetitive or boring to walk through the boat and see the same repeating things? Was it really a good choice to spend so much time making those compartments that the captain would almost never visit instead of the "foundation" items like crew spotting abilities under all conditions and true to life sensor performance and blind zones near surface for ASDIC, ect... I guess this is what worries me the most. Pretty dress but still a pig under there. |
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#172 |
Captain
![]() Join Date: Dec 2007
Posts: 485
Downloads: 64
Uploads: 0
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Yeah, if you push down that "scripted" BS road than SH3 and SH4 are totally scripted. I mean, "go to grid XXNN and patrol for 24h", wow, how more rigid can it get
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#173 |
Mate
![]() Join Date: Jan 2010
Location: Poland
Posts: 59
Downloads: 15
Uploads: 0
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As i thought. DLC will be avaiable for SHV. Soon, only 20 euro per new year,sub or campaing.
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SHV CREW: cook lvl 3 tomato soup unlocked, torpedo man lvl 2 - +50% torpedo damage unlocked, deck gun lvl 6 - 50% to critical dmg, 10% to stun enemy and 25% to freeze enemy.
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#174 |
Lieutenant
![]() Join Date: Sep 2007
Location: the armpit of the Mid-Atlantic / Quadrant CA42
Posts: 262
Downloads: 8
Uploads: 0
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That's it
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#175 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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A few short years ago people were pushing for historic battles (the Hood, 1st & 2nd Battles of Narvik, Drumbeat, Operations Pedestal, Torch, Overlord) to be "scripted" into the game.
Now when the dev's say they've scripted stuff like this, people go batcrap. ![]()
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#176 | |
Eternal Patrol
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![]() I'm sorry your very first post here was treated so harshly, but it looks like he didn't realize you weren't just speculating, but are part of the team. @ Dan and company: I'm amazed at how people have gotten so negative that even when you clear something up they try to kick you some more. As I've said, I was expecting something different, but the more I read the more interesting I find the ideas you're pursuing. I may end up being negative again, but I'll at least wait to see what we have before I start proclaiming the end of the world. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#177 |
Electrician's Mate
![]() Join Date: Mar 2007
Location: belgium
Posts: 140
Downloads: 96
Uploads: 0
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Nice Q&A, i don't realy mind the VII type to be the only one playble its the only one i use anyway, and we get to play the VIIA !! always wanted that.
I am buying it ![]()
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#178 |
Bosun
![]() Join Date: Jul 2007
Location: Germany
Posts: 67
Downloads: 61
Uploads: 0
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First of all, big thx to Neal for the very clarifying interview.
Only type VII and ending in 1943. I am pretty sure that the game will come with steam and dlc. In my Empire Total War game i have so far 5 contents installed and so they will do with SHV. Wanna have the type IX ? No prob, its only 2,99 € via credit card or paypal. ![]() On the other hand this business model has a great advantage for the customer: patches come very quick because a non working game is the death of sales figures. |
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#179 | |
Planesman
![]() Join Date: Sep 2007
Posts: 192
Downloads: 35
Uploads: 0
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You have one boat because this time you will have a crew who must run around and know their way around the boat. Just imagine if you had dozens of boats. You had to recreate all AI paths and other crew related stuff to accomodate different subs. I am all ok for one boat. I just hope that the life on the boat will be like we saw in the first trailer. |
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#180 | |
Ace of the Deep
![]() Join Date: Jan 2010
Location: Bucharest, Romania
Posts: 8
Downloads: 0
Uploads: 0
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pedobear wants lolis |
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