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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Born to Run Silent
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Silent Hunter V Dev Team Interview
After months of silent running, Ubisoft cracks the hatch on the latest U-boat sim. Quote:
![]() ![]() . . Last edited by Onkel Neal; 01-19-10 at 02:11 PM. |
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#2 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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Finally....some good Q qnd A!
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#3 | ||
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Quote:
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#4 | |
Mr. Bad Wolf
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![]() ![]() ![]() Come on, several members have asked for having all the same types as in SH3 and then this???? I don't care if the game will be delayed then, but they should definitely add the other types. ![]() I definitely didn't expect: Silent Hunter 5: Type VII U-boat simulator, The Early Years Yeah, ending the game in 1943 is just lame. Dan, how could you? ![]() ![]() ![]()
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![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
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#5 |
Seasoned Skipper
![]() Join Date: Mar 2001
Location: cape cod mass.
Posts: 678
Downloads: 59
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1943???what no snorkel modders get ready
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#6 | |
Frogman
![]() Join Date: Dec 2009
Posts: 305
Downloads: 22
Uploads: 0
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Ubisoft just lost a customer. Great job on ending the game just as things get challenging.
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Oh worse than Hitler! You wouldn't find Hitler playing jungle music at three o'clock in the morning! |
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#7 |
Samurai Navy
![]() Join Date: Oct 2007
Location: Burgas/Bulgaria
Posts: 550
Downloads: 40
Uploads: 0
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I really feel broken hearted.I would have gladly waited a year if it is nacesary to see the other boats and the whole war.I guess moders are now are best hope.
Sadly i feel that the campaning will be something like il-2. There will be some kind of missions and we will be able to accomplish some amount of goals but not all and esentially have a difrent missions later on.If I am right thats gonna be sad. And these rpg elements sound well lets admit it - dumb.After i play it once the stories of the crew wont change.So it doesnt really have any replay value of this part. May be i am pesimistic but it seems its going to be more eye candy and arcade than a sim. (or may be sub sims .... ![]() I guess i will keep playing moded sh3 until i feel i am ready to face this manace.
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#8 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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and you wonder why they stay quiet.
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#9 |
Captain
![]() Join Date: Dec 2007
Posts: 485
Downloads: 64
Uploads: 0
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Thanks Neal, very good interview, covering pretty much all the important stuff IMO.
I for one am glad that the devs took the courageous way to limit the scope of the game to do their best to make that narrow scope as rich as possible. It's going to be awkward to end in mid '43 but given Dan & Alex answers I trust it will be well done. And I never went that far in all my SH3 careers anyway, so it might happen that I won't see Black May in SH5 either ![]() Also glad that they seem to have taken immersion (as in "you're the captain, you're here) seriously, this is the kind of thing that made old sims so great, the feeling of continuity in the story, between missions. And **** man, there's ****ing wolfpacks, for real ![]() A bit anxious to see the actual thing but it already sounds like a win to me. |
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#10 |
Pacific Aces Dev Team
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I was about to make a SERIOUS RANT for the first time. Not for the game being limited to Type VIIs, or for having a debatable system of "semi-wolfpacks", but ending in 1943?
![]() Fortunately, "there is nothing stopping the modders from keep adding more content, which comes afterwards. There's no hardcore limit for how far you can play in the world, it's just how far OUR campaign goes." OMG ... thanks God we can add that later .... ![]() ![]()
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One day I will return to sea ... |
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#11 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Fine with me, sounds like even I could manage to get the campaign to go on after '43.
![]() A richly detailed subsim that focuses on the time-period when being a Kaleun isn't suicide, and focuses on 1 boat to cram as much in there as possible. ![]() Yep, pure evil... ![]() * Ah, and thank you, Neal, Dan and Alex! ![]()
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Contritium praecedit superbia. |
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#12 |
Sea Lord
![]() Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
Downloads: 66
Uploads: 0
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More systems more depth, more intensity until 1943.
I have not survived 1943 in GWX so, thats ok VII/A/B/C41... nono... damn! New campaign... well we will have to see and learn. Wish list for future upgrades of any kind. SHV Death in the Atlantic 2011 IX/B/C types Full war till 1945 more units and improved AI Me ---> Buyer
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In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
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#13 |
Ace of the deep .
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Quote Subsim: Modding, everybody asked me about this, the games before have been open to a certain extent to mod, and modding is a big thing, a lot of credibility on modding. How open is this game to modding?
Alex: Modding? Let's say like this: the modders will be extremely happy with Silent Hunter 5. It's quite a bit more open than the previous, and you surely will find some nice surprises. |
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#14 |
Chief of the Boat
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I'm a little suprised at the fact there is only one U-boat type and an initial ending date of 1943 but i'm confident the modding community will soon be hard at work weaving their magic.
Who knows.....future add ons may well expand the game even further in time and equipment areas. I'm very appreciative to you for the release of the interview ![]() |
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#15 |
Pacific Aces Dev Team
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Looks like we need to coarse the GWX guys out of retirement
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One day I will return to sea ... |
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