![]() |
Silent Hunter V Dev Team Interview: Deeper, Kapitän, deeper. (1/19/10)
Silent Hunter V Dev Team Interview
After months of silent running, Ubisoft cracks the hatch on the latest U-boat sim. Quote:
:ping: Click here: Article is live :ping: . . |
Finally....some good Q qnd A! :)
|
Quote:
Quote:
http://rageguy.com/RageGuy_FFFUUUU.png |
Quote:
Ubisoft just lost a customer. Great job on ending the game just as things get challenging. |
Quote:
Come on, several members have asked for having all the same types as in SH3 and then this???? I don't care if the game will be delayed then, but they should definitely add the other types. :stare: I definitely didn't expect: Silent Hunter 5: Type VII U-boat simulator, The Early Years Yeah, ending the game in 1943 is just lame. Dan, how could you? :nope::nope::nope: |
I really feel broken hearted.I would have gladly waited a year if it is nacesary to see the other boats and the whole war.I guess moders are now are best hope.
Sadly i feel that the campaning will be something like il-2. There will be some kind of missions and we will be able to accomplish some amount of goals but not all and esentially have a difrent missions later on.If I am right thats gonna be sad. And these rpg elements sound well lets admit it - dumb.After i play it once the stories of the crew wont change.So it doesnt really have any replay value of this part. May be i am pesimistic but it seems its going to be more eye candy and arcade than a sim. (or may be sub sims .... :damn:) I guess i will keep playing moded sh3 until i feel i am ready to face this manace. |
1943???what no snorkel modders get ready
|
and you wonder why they stay quiet. :shifty:
|
Thanks Neal, very good interview, covering pretty much all the important stuff IMO.
I for one am glad that the devs took the courageous way to limit the scope of the game to do their best to make that narrow scope as rich as possible. It's going to be awkward to end in mid '43 but given Dan & Alex answers I trust it will be well done. And I never went that far in all my SH3 careers anyway, so it might happen that I won't see Black May in SH5 either :D Also glad that they seem to have taken immersion (as in "you're the captain, you're here) seriously, this is the kind of thing that made old sims so great, the feeling of continuity in the story, between missions. And **** man, there's ****ing wolfpacks, for real :D A bit anxious to see the actual thing but it already sounds like a win to me. |
I was about to make a SERIOUS RANT for the first time. Not for the game being limited to Type VIIs, or for having a debatable system of "semi-wolfpacks", but ending in 1943? :wah:
Fortunately, "there is nothing stopping the modders from keep adding more content, which comes afterwards. There's no hardcore limit for how far you can play in the world, it's just how far OUR campaign goes." OMG ... thanks God we can add that later .... :) The Type VII fought in the Mediterranean until 1944, in the Arctic and around the british isles until the very end. Modders, sharpen your ... mouses :haha: |
Quote:
|
Quote:
A richly detailed subsim that focuses on the time-period when being a Kaleun isn't suicide, and focuses on 1 boat to cram as much in there as possible. :hmmm: Yep, pure evil... :roll: * Ah, and thank you, Neal, Dan and Alex! :salute: |
More systems more depth, more intensity until 1943.
I have not survived 1943 in GWX so, thats ok VII/A/B/C41... nono... damn! New campaign... well we will have to see and learn. Wish list for future upgrades of any kind. SHV Death in the Atlantic 2011 IX/B/C types Full war till 1945 more units and improved AI Me ---> Buyer |
Quote:
|
Actually there also weren't any commanders who went from 1939 to 1945 in command of an Uboat, but this seems to be going to cause a problem for careers started in 1943. Unless you can only start in 1939, that is...
But for those who love to play in late war like me, this is very dissapointing. Oh, well, playing till 1943 will keep me busy until someone mods the rest of the war in. Another thing I'm now wondering about is: What about ships/convoy frequency? I hope we can mod that to our liking, as going out of Brest and having spent all torpedoes for 1 million tons sunk before passing Land's End is not exactly my idea of realistic search for targets :dead: |
All times are GMT -5. The time now is 09:32 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.