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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#151 |
Engineer
![]() Join Date: Mar 2005
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I wonder if the differences between the various evolutionary steps of type VII will also be visible in interiors (realistically different machinery, electronic equipment, etc) or if they will use same interior for all the types.
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#152 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,781
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Sub captains go down with their ship! |
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#153 |
Ace of the Deep
![]() Join Date: Jan 2010
Location: Bucharest, Romania
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I think most of you don't know how difficult it is to add new features mid-project, especially when the list of features in SH5 is so long. Not to mention the graphics assets, animations , FX and so on. And all in such a short time with a small team. I think it would take a whole decade with a large team and unlimited funding to make the sub simulator we all want. And that's if anyone would take up the challange.
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#154 |
Samurai Navy
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Location: Burgas/Bulgaria
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Not necesarily.The problem is that they gone wild with eyecandy and the simulation part got cut.Thats how i see it.
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#155 |
Ace of the Deep
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#156 | ||
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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![]() I'm going to give you guys the benefit of the doubt, in as much I know you will do your best to provide an accurate portrayal of a VII simulation inside of the constraints placed upon you. Doesn't mean I'm not going to miss my Sea Cows. ![]()
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#157 |
Commodore
![]() Join Date: Aug 2003
Location: Bavaria, Germany
Posts: 629
Downloads: 27
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Its the soup's fault
![]() so much effort went into the soup that the programmers had to leave out the other boats and the rest of the war.... ![]() but seriously i don't like one bit what they said ill be sure to wait till the dust settles before deciding to buy or not i had high hopes on this but it looks like their gone... ![]() |
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#158 |
Planesman
![]() Join Date: Mar 2008
Location: Gdańsk,Poland
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Operaration Flashpoint:Ubootwaffe
this is my final conclusion after watching new gameplay video and interview i hope not i hope im fail on this cheers |
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#159 | |
Fleet Admiral
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#160 | ||
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
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![]() ![]() Now you understand why not answering PLAINLY rather than being vague like it's almost always been so far, is not a good thing ![]() Down to very first question about the campaign, you should have answered: Don't worry 1. Some randomness as before so no fear of scripts in this matter 2. Some story line but STILL an open sandbox, you're not forced to follow a path, so it's not some kind of mission based campaign 3.Very modders friendly And about 80% of concerns would have stopped right from the beggining!!! ![]() So please Dan, wherever possible, please do answer to us in plain english ![]() Quote:
That being said, I can't say i'm not kind about the evolution undertaken for SH5. As much as i'm a big fan of realism, I always thought SH was a game and as such, lacked soul and epicness. People who knows my previous posts on the SH mods and my own works do know I often been focused as to try to bring a more "movie-like" kind of experience, because IMO the atmosphere makes the game far more enjoyable and immersive. It must not feels only technical ,so to speak, with a crew never reacting to whatever happens, with no animations etc... Heck, I was even trying back in SH4 to crack the animation system to bring some crew running in the control room whereved I ordered a crash dive for example |
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#161 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
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Yeah, and then somebody on UBI boards will say "they are answering questions on subsim!". If I go there somebody here will gringe. And then marketing will have my head.
And I do have to build a game in the meantime. The thing that bugs me is that we haven't released any scripted campaign so far, yet people fear it. They take apart what we say looking for hints at something evil ![]() Re: Tarjak: To get access to ANY historic port flotilla that you choose, you have to mod it. You will have several starting points that we have chosen, but those are easily modable too.
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With strength I burn... |
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#162 |
Stowaway
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Damm everything seems to be excelent except one thing
WHY ONLY VII U-BOATS WHY????????? **** I HATE THAT OLD IRON TRASH CAN I MISS MY FATBOY IXD2 AND SUPER COOL XXI ****! MODDERS YOU HAVE GOT A JOB TO DO !!!! |
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#163 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
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Oh my!
Feel like a kicked puppy!!! ![]() ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#164 |
Crusty Capt.
![]() Join Date: Sep 2007
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Great article neal thanks,
If you get a chance next time please ask him if they plan to make an expansion for the second part of the war. Since SH5 end's in 43. I understand why there limiting the Uboat war's. I'm sure the seas will get ugly in the end of 43 hehehe... ![]() But I have faith the modding crew will crack the end date... ![]() WH |
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#165 |
Swabbie
![]() Join Date: Jul 2007
Location: Melbourne, Australia
Posts: 8
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Edited and infraction given -- NS
Last edited by Onkel Neal; 01-20-10 at 09:50 AM. |
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