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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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I was about to make a SERIOUS RANT for the first time. Not for the game being limited to Type VIIs, or for having a debatable system of "semi-wolfpacks", but ending in 1943?
![]() Fortunately, "there is nothing stopping the modders from keep adding more content, which comes afterwards. There's no hardcore limit for how far you can play in the world, it's just how far OUR campaign goes." OMG ... thanks God we can add that later .... ![]() ![]()
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One day I will return to sea ... |
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#2 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
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That's the one saving grace. I don't play stock campaigns anyways, so I guess it won't be all bad. I would imagine that scripting campaign layers through 1945 is not the hurdle....it's adding in the new U-boat and Allied technologies from 1943 to 1945 that's going to be the time consuming thing.
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#3 |
Pacific Aces Dev Team
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Actually there also weren't any commanders who went from 1939 to 1945 in command of an Uboat, but this seems to be going to cause a problem for careers started in 1943. Unless you can only start in 1939, that is...
But for those who love to play in late war like me, this is very dissapointing. Oh, well, playing till 1943 will keep me busy until someone mods the rest of the war in. Another thing I'm now wondering about is: What about ships/convoy frequency? I hope we can mod that to our liking, as going out of Brest and having spent all torpedoes for 1 million tons sunk before passing Land's End is not exactly my idea of realistic search for targets ![]()
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One day I will return to sea ... |
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#4 |
Watch
![]() Join Date: Apr 2006
Posts: 27
Downloads: 15
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#5 |
Samurai Navy
![]() Join Date: Oct 2007
Location: Burgas/Bulgaria
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I think partially atleast.Since it is telling a story and the ships and convoys you hit make a diference... I doubt they have so powerful AI that will take into account the dynamic change of the strategic situation of the war.
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#6 |
Lucky Jack
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I did not get to finish...I think stopping in 1943 does not fully represent the success and the STRUGGLE of the uboat experienced towards the end of the war. This aspect makes up the entire experience for the uboat arm.
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#7 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
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Don't worry about part two of the interview, it hasn't taken place yet. Things may still change.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#8 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
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I guess this means almost certainly they'll be going the DLC route. As mod-friendly as the game engine is intended to be, it seems unlikely modders, as dedicated as they are, will be able to fully implement some of the mechanics and technology that appears late-war. Some of these things I believe would require actual code.
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#9 |
Mr. Bad Wolf
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I just posted a complaint on the wall of the official facebook fan page, it was deleted less than 2 seconds after I had it posted...
![]() It's okay with praising words, but criticism? ![]() So I posted a debate thread in the facebook fan page instead, feel free to add your comments - unless it gets deleted fast too... ![]() http://www.facebook.com/topic.php?ui...12&topic=12563 Let them know we want more, and not less...
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![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
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#10 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,811
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Im sorry, but the Campaign really should have run up until the German surrender, the 1943 end makes zero sense to me -and IMHO cannot really be justified by anything other than the devs simply ran out of time
![]() There is no denying the Type VII model and full interior look superb, but at the expense of the Type 9 and 2? I dunno, that is one trade off that REALLY hurts ![]() Everything else sounds (and looks) very promising but Its a real shame that it all a bit marred by the above mentioned. NOrmally I would be dancing on the cealing over wolfpacks and how greay the campaign sounds (premeture ending aside) I guess what gets me down most is that its kinda dashed my hopes of seeing British/US subs or Destroyers become playable though future official addons -Since the missing Uboat types will now almost certainly take priority for any potential future addons... ![]() Still, I will reserve final judgment until I have actually played the final game. Anyway, thanks for Interview Neal, Dan & Alex. Last edited by JU_88; 01-19-10 at 05:28 PM. |
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#11 | |
Chief of the Boat
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#12 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,811
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Daught porridge? ME? why?
![]() ![]() Mate, Sometimes you are so cryptic / non-specfic - I honestly wish I could understand what your are trying tell me (without using an enigma machine or trying to read you mind or both.) So, regardless of how much it might embarress me in the end, would you kindly give me the 'decrypted version' on this occasion? ![]() I don't take hints well, (just ask my missus.) |
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#13 |
Captain
![]() Join Date: Dec 2007
Posts: 485
Downloads: 64
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The game can be perfectly well finished with just one sub and a campaign end in 1943. And it could be unfinished with the whole war and all the subs.
Seriously, I don't know how much UBI made with SH4+addon, but obviously it's nowhere near their blockbuster titles. So even if the devs were ok to delay the game to add more stuff (which ultimately they'd probably love to do), I seriously doubt that UBI would be willing to pay for an extra 6 months of dev time. So the next logical step is to draw the line somewhere regarding content, and I'm fine with the devs choosing quality over quantity. |
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#14 | ||
Chief of the Boat
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#15 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
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On face value the limitations on this title are a tad dissapointing. Only VII, the 1943 ending, I'm not surprised a lot of people are unhappy.
But the way the devs are justifying it makes a lot of sense, and if the game is as good as they make it sound, then good. Despite the drawbacks this game may be pretty awesome within its scope. This is what we are getting, it's not going to change. Stop lamenting what's missing and accept what it will be. Hopefully the content that we do get will be as immersive as the devs make it sound. |
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