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Old 01-19-10, 03:02 PM   #1
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Actually there also weren't any commanders who went from 1939 to 1945 in command of an Uboat, but this seems to be going to cause a problem for careers started in 1943. Unless you can only start in 1939, that is...

But for those who love to play in late war like me, this is very dissapointing. Oh, well, playing till 1943 will keep me busy until someone mods the rest of the war in.

Another thing I'm now wondering about is: What about ships/convoy frequency? I hope we can mod that to our liking, as going out of Brest and having spent all torpedoes for 1 million tons sunk before passing Land's End is not exactly my idea of realistic search for targets
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Old 01-19-10, 03:09 PM   #2
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Unless you can only start in 1939, that is...
scripted campaig?
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Old 01-19-10, 03:11 PM   #3
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I think partially atleast.Since it is telling a story and the ships and convoys you hit make a diference... I doubt they have so powerful AI that will take into account the dynamic change of the strategic situation of the war.
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Old 01-19-10, 03:12 PM   #4
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I did not get to finish...I think stopping in 1943 does not fully represent the success and the STRUGGLE of the uboat experienced towards the end of the war. This aspect makes up the entire experience for the uboat arm.
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Old 01-19-10, 03:14 PM   #5
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Don't worry about part two of the interview, it hasn't taken place yet. Things may still change.
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Old 01-19-10, 03:18 PM   #6
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I guess this means almost certainly they'll be going the DLC route. As mod-friendly as the game engine is intended to be, it seems unlikely modders, as dedicated as they are, will be able to fully implement some of the mechanics and technology that appears late-war. Some of these things I believe would require actual code.
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Old 01-19-10, 03:28 PM   #7
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Originally Posted by Galanti View Post
I guess this means almost certainly they'll be going the DLC route. As mod-friendly as the game engine is intended to be, it seems unlikely modders, as dedicated as they are, will be able to fully implement some of the mechanics and technology that appears late-war. Some of these things I believe would require actual code.
ofcourse this would be unmodable, the only thing modders would be able to do is to increase the chance of detection. Tactic, weapon have to be the same, . Actually there is no point for modders to extend the game to 1945. it will be like 1943 over and over again
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Old 01-19-10, 03:14 PM   #8
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I just posted a complaint on the wall of the official facebook fan page, it was deleted less than 2 seconds after I had it posted...
It's okay with praising words, but criticism?
So I posted a debate thread in the facebook fan page instead, feel free to add your comments - unless it gets deleted fast too...

http://www.facebook.com/topic.php?ui...12&topic=12563

Let them know we want more, and not less...
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Old 01-19-10, 03:47 PM   #9
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Im sorry, but the Campaign really should have run up until the German surrender, the 1943 end makes zero sense to me -and IMHO cannot really be justified by anything other than the devs simply ran out of time i dont think anyone saw that one coming..

There is no denying the Type VII model and full interior look superb, but at the expense of the Type 9 and 2?
I dunno, that is one trade off that REALLY hurts

Everything else sounds (and looks) very promising but Its a real shame that it all a bit marred by the above mentioned.
NOrmally I would be dancing on the cealing over wolfpacks and how greay the campaign sounds (premeture ending aside)

I guess what gets me down most is that its kinda dashed my hopes of seeing British/US subs or Destroyers become playable though future official addons -Since the missing Uboat types will now almost certainly take priority for any potential future addons...

Still, I will reserve final judgment until I have actually played the final game.
Anyway, thanks for Interview Neal, Dan & Alex.

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Old 01-19-10, 04:26 PM   #10
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Quote:
Originally Posted by JU_88 View Post
Im sorry, but the Campaign really should have run up until the German surrender in 1944, the 1943 end makes zero sense to me -and IMHO cannot really be justified by anything other than the devs simply ran out of time i dont think anyone saw that one coming..

There is no denying the Type VII model and full interior look superb, but at the expense of the Type 9 and 2?
I dunno, that is one trade off that REALLY hurts

Everything else sounds (and looks) very promising but Its a real shame that it all a bit marred by the above mentioned.
NOrmally I would be dancing on the cealing over wolfpacks and how greay the campaign sounds (premeture ending aside)

I guess what gets me doen thoug most is that its kinda dashed my hopes of seeing British/US subs or Destroyers become playable though future official addons -Since the missing Uboat types will now almost certainly take priority for any potential future addons...

Still, I will reserve final judgment until I have actually played the final game.
Anyway, thanks for Interview Neal, Dan & Alex.
You been on that draught porridge again
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Old 01-19-10, 05:17 PM   #11
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Quote:
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You been on that draught porridge again
Daught porridge? ME? why?
Mate, Sometimes you are so cryptic / non-specfic - I honestly wish I could understand what your are trying tell me (without using an enigma machine or trying to read you mind or both.)
So, regardless of how much it might embarress me in the end, would you kindly give me the 'decrypted version' on this occasion?
I don't take hints well, (just ask my missus.)
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Old 01-19-10, 05:25 PM   #12
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The game can be perfectly well finished with just one sub and a campaign end in 1943. And it could be unfinished with the whole war and all the subs.

Seriously, I don't know how much UBI made with SH4+addon, but obviously it's nowhere near their blockbuster titles. So even if the devs were ok to delay the game to add more stuff (which ultimately they'd probably love to do), I seriously doubt that UBI would be willing to pay for an extra 6 months of dev time.
So the next logical step is to draw the line somewhere regarding content, and I'm fine with the devs choosing quality over quantity.
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Old 01-19-10, 05:32 PM   #13
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Quote:
Originally Posted by Mikhayl View Post
The game can be perfectly well finished with just one sub and a campaign end in 1943. And it could be unfinished with the whole war and all the subs.

Seriously, I don't know how much UBI made with SH4+addon, but obviously it's nowhere near their blockbuster titles. So even if the devs were ok to delay the game to add more stuff (which ultimately they'd probably love to do), I seriously doubt that UBI would be willing to pay for an extra 6 months of dev time.
So the next logical step is to draw the line somewhere regarding content, and I'm fine with the devs choosing quality over quantity.
Mikhayl, I can see your point and I really do respect and appreciate what you have done for the subsim community but do you feel that paying full price for half-finished product is appropriate?

I understand that modders will eventually be able to bring this game up to the standards but it brings my original question: What kind of: "let's release it now and have modders finish it" sales practice is it, anyway?
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Old 01-19-10, 05:43 PM   #14
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Mikhayl, I can see your point and I really do respect and appreciate what you have done for the subsim community but do you feel that paying full price for half-finished product is appropriate?

I understand that modders will eventually be able to bring this game up to the standards but it brings my original question: What kind of: "let's release it now and have modders finish it" sales practice is it, anyway?
Well, we'll see in March, I will agree with that sentiment if SH5 is merely SH3 with updated graphics and some sprinkles, minus 2 years of campaign and 3 subs.

But, if SH5 delivers a great experience out of the box, then you can't call it "unfinished", no matter how limited in scope it will be.
I mean, take the flight sim "Battle of Britain", it only represents 2 months of the war and only has a handful of playable planes, but this is arguably the best WWII sim there is, superior to IL-2 with its myriad of playable planes and campaigns spanning the whole war.

If you think about it, September 1939 to May 1943 represents what, 20, 25 patrols? That's anywhere between 50 and 100 hours of game (conservative estimate), for a single campaign. Then you can restart with another flotilla, make different choices, and so on. If what's in the game is polished, then it's a hit IMO.
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Old 01-19-10, 06:09 PM   #15
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Quote:
Originally Posted by Mikhayl View Post
The game can be perfectly well finished with just one sub and a campaign end in 1943. And it could be unfinished with the whole war and all the subs.

My opinion exactly!

I rather have a great campaign spanning only 3 years and just one playable sub, than having a mediocre campaign with a choice between multiple unfinished subs.
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