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Old 12-31-09, 02:53 PM   #16
danasan
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Hello again,

What I do expect from SH V is being a new platform, which matches the newer windscreen - monitor standards and resolutions without having trouble with this or that...
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Old 12-31-09, 03:58 PM   #17
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I expect a computer FPS submarine game for about $50 . On the positive side , if they are catering for the mass market now then i dont think they can have game breaking bugs in it . I think FPS subsim brings us into a new era of subsims . The first few hours of posting once people have played it should be interesting .

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Old 12-31-09, 04:22 PM   #18
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Quote:
Originally Posted by GoldenRivet View Post
there is no excuse for basic bugs and howlers like the infamous "A key crash"
Ah yes, now I remember that. What a pointless time that was and a perfect example of why the nay sayers should get their facts straight. Now the event in queston was one of the most contentious issues of SH3, the fanbois said death to the 'A' Key fanatics, as their driver config was poor, yet it was later revealved that there was in fact a terrible fault in the game that made it crash. The only difference in the two camps was one clicked the auto crew button and others used the keyboard shortcut. One caused a CTD and one did not. So, moral of the story is., the fanbois were wrong, and the game was bugged. So, just watch out for that in the future, if the fanbois protest too loudly.

I hope that from SH5 onwards, bugs can be reported without the vitriolic fervour shown by the die hard bug supporters, who only want known bugs to remain in place, who do so by casting aspertions on the known bug sufferer's hardware, in order to deflect from the shortcomings of the game.

If you are against bugs being fixed though, just remember to shout that Ubisoft is not responsible for someone's driver setup. That just about muddies the waters enough to be unhelpful enough. But of course to do that you'd have to be a patriotically sworn defender of the Ubi Realm. Death to the 'A' Key SWINE!
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Old 12-31-09, 04:29 PM   #19
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Quote:
Originally Posted by WEBSTER View Post
i see sh5 as a "possible" major flop that could and very likely "will" put an end to the continuation of the silent hunter franchise.
Were you just making sarcasm ??

You already said 2 days ago:

Quote:
Originally Posted by WEBSTER View Post
i myself have less concerns after seeing this:
Quote:
When I sat down with Dan Dimitrescu, Lead Designer of Silent Hunter V, he made sure to point out that the submarine series wasn't abandoning its roots.
Quote:
Originally Posted by GoldenRivet View Post
gone are the days of 2D interface screens.

gone are the days of complete limitation to one or two compartments or views.
Well to me, this is good news, only evolution, a real u-boat commander had to walk in his boat and interact with his crew.

Personally, I don't necessarily translate the first person view as a clear intention to dumb down the series.

About the famous health bars that everyone is talking about, well to me it's not worse than the update map option...

Quote:
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i must say being overly possative is just as silly as being overly negative so you cant assume all roses and sunshine either until you see what we get.
There's a difference between being optimistic and making hopes.

Did Dan met & conversed with some members of the modding community??

Did he posted here nearly 750 post (so he must have been reading here a lot) ??

Did Subsim was the only place on the web that was announcing SH5 nearly a year before it's official announcement ??

So to me, UBI had showed a certain will to maintain a link with this community. So there a reasons for being optimistic.

But there are also a lot of reasons for not making any expectations (particularly about whether or not it will be in a finished state).
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Old 12-31-09, 04:41 PM   #20
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@Meo

yes. the new first person interface is a good thing.

precisely the point i was trying to make.

"gone are the days of the 2D interface" good thing
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Old 12-31-09, 04:43 PM   #21
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As far as marketing goes...yeah i guess I would have expected a little more by now...but we are still months away from this thing being released. I'm sure within 6 weeks of release we will get those "SH3" type videos.

I was SHOCKED at the Health bar in that video! Uneffin believable. That is the kind of thing that makes not want to buy a FPS game let alone a PC Sim.

I understand that SH3 was a huge step in the right direction making it almost impossible not to be a success. I dont think SH5 can step up to that level of upgrade. If it turns out to be SH4 part duex and it they only focused on one "Major" change (First Person and compartments) its not going to bring in huge numbers of sales IMHO. Graphics will always add some layer of Immerision...but in the end it always always always comes down gameplay.

I guess we will have to wait and see
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Old 12-31-09, 04:54 PM   #22
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I would be interested in seeing how scaleable the game is. The health bars are a joke. I remember reading somewhere that those things could be turned off in realism settings, so that's good. But I'm still concerned with the interface we saw in the last video. It would go a long way with me if they would just reassure us that we will have true-to-life U-boat dials and gauges on our interface.

Barring that, at least tell us that it can be modded in.

I am cautiously optimistic and will reserve judgment until I've played it.
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Old 12-31-09, 04:54 PM   #23
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Meo

There is a difference between listening to the community and actual implementation of ideas into the sim. I guess what I'm saying is from what we have see so far.....its hard to tell exactly if they have been "listening" (aka puting stuff in SH5). I know I know..FP view and compartments...yada yada...but thats it. I do not like the lack of news...that is never good. Notice almost nothing has been said about Major upgrades. Usually devs/companies are excited about the new features..so if we havent heard about it by now...its probalby not going be in SH5.

Bahumbug! hahaha I still have hope dang it!
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Old 12-31-09, 04:57 PM   #24
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Another thing on health bars.....troubling because its a limited glimps of how the designers are programed to make a sim. I dont like that one bit.....its not a good omen. I'm just saying.
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Old 12-31-09, 05:20 PM   #25
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Your opinion:

Quote:
Originally Posted by finchOU View Post
Another thing on health bars.....troubling because its a limited glimps of how the designers are programed to make a sim.
Dan's opinion:

Quote:
Originally Posted by elanaiba View Post
Marketing is part of the team but you'd be surprised how much they know about the series and what and who took it so far.

They know how important the community is, trust me.

P.S. Generally speaking developers are not robots following orders.
But you are free to be continuously worried...

Quote:
Originally Posted by mookiemookie View Post
I am cautiously optimistic and will reserve judgment until I've played it.
Exactly!!
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Old 12-31-09, 05:27 PM   #26
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My prediction is that SH5 wont be a simulation but it will be a first person shooter style submarine game .
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Old 12-31-09, 05:32 PM   #27
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Quote:
Originally Posted by sober View Post
My prediction is that SH5 wont be a simulation but it will be a first person shooter style submarine game .
Bah! this is only because you're a mental patient...
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Old 12-31-09, 05:39 PM   #28
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Quote:
Originally Posted by Méo View Post
Bah! this is only because you're a mental patient...
Where have you seen by ubi that it is a true simulation ?
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Old 12-31-09, 05:45 PM   #29
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@Sober, first of all it was just some kind of joke.

Quote:
Originally Posted by sober View Post
Where have you seen by ubi that it is a true simulation ?
Quote:
Originally Posted by WEBSTER View Post
i myself have less concerns after seeing this:
Quote:
When I sat down with Dan Dimitrescu, Lead Designer of Silent Hunter V, he made sure to point out that the submarine series wasn't abandoning its roots.
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Old 12-31-09, 05:45 PM   #30
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Dan is a great guy, i cant say enough good things about him.

He took a lot of notes and did a lot of listening at the 2008 subsim meet.

i look forward to what his team managed to implement.

On the other hand.

we are closing to within 60 (approx) days of release... the amount of information we have on this product is very minimal to say the least.

all im saying is... we have had a video or two which caters to the arcade crowd...

lets see something that answers the call of the hard core players, who... IMHO have been more or less "left out" so far.
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