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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Subsim Aviator
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personally, i think the first person view issue is going to totally change the way the game is played.
instead of clicking dials or gauges we will now be interacting directly with officers who in turn will be relaying instructions to subordinates. for those players who are used to playing almost all of the game from a map screen, or a periscope screen and hot keying from station to station... you're in for a major change to the experience. while it is true... there are only so many ways to make a world war 2 subsim, or a combat flight sim or a boxing game etc. the dev team has most likley - greatly changed the way players approach the game play, not only that major change has taken place, but we are likely to see a completely new weather engine (which was a major let down in SH3 and 4. yes... at first glance it does look a lot like a graphics upgrade. to the untrained eye. however, i think SH5 is going to totally revolutionize the way submarine simulations are played and the way they are developed. gone are the days of 2D interface screens. gone are the days of complete limitation to one or two compartments or views. Quote:
no game or program is ever released "perfect" on the first try... the very thought that such a thing is possible is completely rediculous. the game WILL require patching, updating and modding to meet the taste of individual players.
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