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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Subsim Aviator
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However, when i pull the shrink wrap off this thing and install it. there is no excuse for basic bugs and howlers like the infamous "A key crash" im going to have to tweak the realism because i dont want to see "health bars" above the ships (which no offense to the dev team intended... but that is by far the dumbest idea for a subsim i have ever heard of period) i think for the majority of the subsim community the following can be said... We expect SH5 to be the ultimate in cumulative realism over the course of the franchise, however we are shown videos of SH5 with health bars and flooding bars above the ships and point and shoot style torpedo attacks and all we can think is... WTF? ![]() so far... the marketing on SH5 has been terrible. all we have had a glimpse of has been a few short videos of the most basic easy setting game play. what we crave is a video of a carefully planned attack, or a deck gun barrage etc. when SH3 was marketed the dedicated web site had a whole series of videos demonstrating various things like navigation, attack, AAA, and deck gun use etc. all i could do was sit and watch all day long and salivate over them... anxiously awaiting the release date. i was so impressed with SH3 marketing that i had a back up plan for buying SH3 on release date should something occur which had me out of town or at work. I also set aside spare money just in case something happened financially speaking where i could still afford to buy SH3. - I'm not getting that vibe with SH5. its almost as if Ubi is trying to intentionally avoid marketing the game to "us" so far... since first hearing of SH5... all we have seen is this basic black web site with a forum button a register button and a single concept video. so it is understandable how many of the franchise veterans are scratching their heads.
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#2 | |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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#3 |
Elite Spam Hunter
Join Date: Dec 2009
Location: Flensburg / Germany
Posts: 1,141
Downloads: 39
Uploads: 0
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Hello again,
What I do expect from SH V is being a new platform, which matches the newer windscreen - monitor standards and resolutions without having trouble with this or that... |
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#4 |
Ace of the deep .
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I expect a computer FPS submarine game for about $50 . On the positive side , if they are catering for the mass market now then i dont think they can have game breaking bugs in it . I think FPS subsim brings us into a new era of subsims . The first few hours of posting once people have played it should be interesting .
Last edited by THE_MASK; 12-31-09 at 04:28 PM. |
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#5 |
Samurai Navy
![]() Join Date: Jan 2004
Posts: 571
Downloads: 77
Uploads: 0
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As far as marketing goes...yeah i guess I would have expected a little more by now...but we are still months away from this thing being released. I'm sure within 6 weeks of release we will get those "SH3" type videos.
I was SHOCKED ![]() I understand that SH3 was a huge step in the right direction making it almost impossible not to be a success. I dont think SH5 can step up to that level of upgrade. If it turns out to be SH4 part duex and it they only focused on one "Major" change (First Person and compartments) its not going to bring in huge numbers of sales IMHO. Graphics will always add some layer of Immerision...but in the end it always always always comes down gameplay. I guess we will have to wait and see |
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#6 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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I would be interested in seeing how scaleable the game is. The health bars are a joke. I remember reading somewhere that those things could be turned off in realism settings, so that's good. But I'm still concerned with the interface we saw in the last video. It would go a long way with me if they would just reassure us that we will have true-to-life U-boat dials and gauges on our interface.
Barring that, at least tell us that it can be modded in. I am cautiously optimistic and will reserve judgment until I've played it.
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#7 |
Samurai Navy
![]() Join Date: Jan 2004
Posts: 571
Downloads: 77
Uploads: 0
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Meo
There is a difference between listening to the community and actual implementation of ideas into the sim. I guess what I'm saying is from what we have see so far.....its hard to tell exactly if they have been "listening" (aka puting stuff in SH5). I know I know..FP view and compartments...yada yada...but thats it. I do not like the lack of news...that is never good. Notice almost nothing has been said about Major upgrades. Usually devs/companies are excited about the new features..so if we havent heard about it by now...its probalby not going be in SH5. Bahumbug! hahaha I still have hope dang it! |
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#8 |
Samurai Navy
![]() Join Date: Jan 2004
Posts: 571
Downloads: 77
Uploads: 0
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Another thing on health bars.....troubling because its a limited glimps of how the designers are programed to make a sim. I dont like that one bit.....its not a good omen. I'm just saying.
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#9 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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I hope that from SH5 onwards, bugs can be reported without the vitriolic fervour shown by the die hard bug supporters, who only want known bugs to remain in place, who do so by casting aspertions on the known bug sufferer's hardware, in order to deflect from the shortcomings of the game. If you are against bugs being fixed though, just remember to shout that Ubisoft is not responsible for someone's driver setup. That just about muddies the waters enough to be unhelpful enough. But of course to do that you'd have to be a patriotically sworn defender of the Ubi Realm. Death to the 'A' Key SWINE!
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