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Old 12-11-09, 02:55 PM   #18
makman94
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Join Date: Jul 2008
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some words about the horizon
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the horizon in M.E.P v3 is not mathimatically correct . a ship ,with a 25m mast,must start 'vanishing' its hull at about 8-8.5 km (this is achieved) BUT must also completely 'vanish' its mast at about 12.5 km away (curveness of earth).this is not achieved becuase the curveness of earth is not modeled in game.it will completely vanish its mast far away than 12.5 km (at about 16km) thats why you can see ,in a 20km environment , the ship to be 'vanished' completely. the horizon line also is not correct placed becuase of some other reasons ,that has to do with the look of ship when it will be far away
everything you see is just 'tricks' in order to have an illusion of horizon.the idea of that 'tricks' belongs to Hitman and Olc ,my first intentions was to make horizon in a different way (becuase i thought that curveness of earth was not so important at these distances -till 20km)but after some discussion i had with Hitman ,i realised that i have 'missed' things and start an investigation on this subject .the numbers i am telling you at the start of this post are the correct ones (caused by the curveness of earth) but i am afraid that it is impossible to be achieved in game (sh3's limitations) , i did the best i could and wish someone ,more talented , to suceed on this

about the sensors at NYGM: NYGM has very well made sensors and at visual sensors ,Observer (the athour of NYGM's sensors) has created DIFFERENT visual sensors data for the merchants,different for the small ships,different for the small boats and different for the warships (all other supermods and stock are using the same data for the AI-sensors) . he had made a wonderfull job , so sensors for NYGM need much more time at tests, thats why are not released yet
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