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Old 12-09-09, 02:22 AM   #20
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
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MookieMookie pretty much covered my take on this;

"Because it's getting bogged down in minutiae that doesn't serve any real purpose"

I play a bunch of different simulators, including flight sims and train sims, and the micro crew management I had seen previously in one of the attack helicopter sims - too tedious to be any fun. I forget whether it was SH2 or SH3, but in one of them I thought the whole thing was ludicrous - if I'm supposed to be the captain, I expect my officers and chiefs to set some kind of watchbill instead of me personally having to tell each man when he's supposed to go to sleep.

The most recent train simulator I'm playing they also got bogged down in minutiae that doesn't serve any real purpose - huge focus on the doors of passenger cars opening and animated people walking on and off the train when stopped at a station, and they spent so much development time on that they left out assorted physics and freight train operations.

To me this is the same thing, I don't care about the gore one way or the other but for realism it's about as necessary as simulating picayune details like crewmen brushing their teeth or representing all the scraping and repainting of the boat.
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