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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 | |
Ace of the Deep
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If you don't get what you're looking for, please remember that:
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I agree with Steve, there's already a thread on this subject. |
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#62 | |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
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#63 | |
Previously 4Para
![]() Join Date: Sep 2009
Location: Britain
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![]() Last edited by Lord Justice; 12-07-09 at 02:51 PM. |
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#64 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
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If the Captain's log was interactive, then you could make a log entry of a death aboard the sub and leave it at that.
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#65 |
Subsim Aviator
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another good point.
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#66 | |
The Old Man
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#67 |
Bosun
![]() Join Date: Aug 2009
Posts: 61
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"in SH3/4 we drive for weeks on end with a "red" dead crewman in a bunk."
I thought I remembered a burial at sea option if you clicked on dead crew in SH3? Or perhaps I am remembering AotD? |
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#68 |
Subsim Aviator
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in the entirety of my SH3 experience... I have probably lost 10 or 12 crewmen in the line of duty.
(excluding of course those patrols which resulted in all hands lost) In each of those cases, it was almost always a case of air attack. still, thats 10 to 12 times you would be required to deal with something like this.
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#69 | |
Subsim Aviator
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would be nice to witness some sort of fanfare... anything. also when the actual death occurs in SH3... the 3d rendering of the crewman just vanishes into thin air. would be nice to see them slump at their stations etc. (nice in the way of eye candy, not nice in the way if their demise)
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#70 | |
Sailor man
![]() Join Date: Dec 2009
Posts: 48
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BINGO, give this man a cigar! ![]() I'm talking full frontal seeing them die, we are in the control room during an attack, suddenly a shell rips though and a crew member next to you gets thrown to the floor dead. To compromise I'm willing to accept blood and gore is not needed If it runs the risk of raising the game rating. That combined with the new FPS would make this game insanely immersive. Without it there would be a lack of immersion with your crew, we all get attached to certain crew members, especially those who have made it through so many patrols, when so many others may have not come back. To have the game tell you that the guy you have grown attached to as your faithful navigator has just vanished into thin air, is a slap in the face to the immersion the player would have found himself in prior to this. Maybe I'm an old softy but I have to admit I do get attached and I enjoy promoting my men, knowing who's best at what etc... Again to have an old sea dog who you have promoted through the ranks, trained and have served with since your first patrol to suddenly just disappear with no mention, or regard for his death is also a slap in the face. I don't mind him dying, but I want there to be some kind of memorial or something. They go to all the effort of animating the crew, then we go to all the effort of promoting then and upgrading their skills, then its just, 'sorry he died, you didn't see it, but it happened... carry on'. I have been rude and havn't acknowledged a previous poster who mentioned that the ability to see deaths was already implemented in SH4. If this is true then I am hopeful they will carry it on to SH5, and I hope these deaths were not just viewable on the deck, I hope you could see men die inside the sub as well. In the end we'll all have to wait and see what the devs implement. It's probably too late in the development for them to change it, but I hope they read this thread and take people's opinions onboard. Last edited by Sky999; 12-07-09 at 04:24 PM. |
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#71 |
Subsim Aviator
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of course its not that we want to see our men die.
its just that - in the event that they do die during patrol... its incredibly detracting from the sense of realism for them to just suddenly be GONE without a trace. imagine all the call of duty games - if the soldier next to you takes a hit - he doesnt just go *POOF* into thin air.
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#72 |
Lieutenant
![]() Join Date: Apr 2005
Location: Scotland
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Flipping heck folks. This is about WAR. People die.
From this and another similar thread, some people seem to think that you sail about launching bunches of flowers at ships, there's an explosion of petals and everybody gets whisked away in an invisible silver cloud to a paradise. A u-boat simulator should simulate war. If I go on a war patrol I expect my men may get wounded or killed, although I hope they will not and I will work hard to make sure they stay healthy. The reality is that in this theatre of war, as most of us know, three quarters of the crews did not return. I doubt it was pleasant for them to see their comrades and friends having bits blown off them and getting washed overboard and countless other horrors. Death should be in the game. It's the whole purpose of being at war. You're out to kill the enemy or be killed. And I am not an eye candy, X-box junkie that needs gore .(Currently about to start replaying Elite FYI ![]() Phew!! Rant over! |
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#73 |
Subsim Aviator
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#74 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
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I'll tell you this: if that idiot watch officer doesn't get his ass out of the rack and get up on deck when the boat surfaces, we won't have to simulate his demise.
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#75 |
Previously 4Para
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Location: Britain
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here here, a theatre of war.
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