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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1246 | |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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#1247 | |
Pacific Aces Dev Team
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Incredible
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One day I will return to sea ... |
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#1248 | |
GWX Project Director
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#1249 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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- How about different ambient sounds for surface/submerged
- Fading ambient radio (in RR) when diving/submerging (Luke and I did this for RFB) - Fans (don't think the uboats have them? http://sh4.skwas.net/media/fan_on_off.wmv original idea by nisgeis, I tied the animation also to crew panic mode and silent running) - All sorts of valves/wheels - Switchboard lights switching from one state to another when diving/submerging (by me: http://sh4.skwas.net/media/xmastree.wmv) - Add extra objects to the interior under certain circumstances (DD's example of food crates is really nice! But you could do more, change books, documentation/maps, add a light there, move binoc there (or not visible at all when surfaced as they are used in the tower ![]() There's plenty of stuff to do, you just have to have the idea first, but alot of it is doable since I debugged StateMachineClass and implemented support for it in S3D (together with animation support). Nice work DD (and Anvart)
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#1250 |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
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Please all....
![]() Is there a working link somewhere nowdays? ![]() Cheers //OB
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
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#1251 |
Ace of the Deep
![]() Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
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Version 3.8 is the last post in Diving ducks thread in the Silent Hunter 3-mods section on SHMF
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#1252 |
Loader
![]() Join Date: Feb 2007
Posts: 83
Downloads: 41
Uploads: 0
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oh man! the idea of having tomi's new interior rooms and ambient interior animations is going to bring SHIII to a whole new level!
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USS Faith |
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#1253 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
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![]() ![]() ![]() Meanwhile I´ve been able to link engine animation speed to engine order telegraph settings. This is a short preview. It is still buggy, but it works. The animation does not show correctly in this video, because of the frame rate. Ingame the valves are bit blurred at high speed. ![]() The grammophone has been reworked. It rotates at about 78 times per minute now, the arm has been slowed, some kind of a blur effect added. Textures are made by 'Rapt0r'. Again, kudos to Skwasjer and Anvart. Both of you deserve awards for your work. Without them I´d never come this far. Regards, DD
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#1254 |
Gunner
![]() Join Date: Aug 2006
Location: Calgary, AB, Canada
Posts: 99
Downloads: 106
Uploads: 0
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Oh man!
![]() That engine animation would be absolutely amazing!! Thanks all! ![]() Dale |
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#1255 |
Chief of the Boat
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Coming along very nicely DD
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#1256 |
Commodore
![]() Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
Downloads: 391
Uploads: 0
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Who need SHV when we got this. ![]() ![]()
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“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ |
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#1257 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,807
Downloads: 171
Uploads: 0
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The gramophone is working really good now DD & Raptor! can't wait to install it!
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Sub captains go down with their ship! |
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#1258 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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And almost 5 years after SH3's release date, we get this.
*I hardly can believe it* ![]() Thanks to both of you (Anvart and DD) for making the engine animation<->engine speed linking possible ! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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#1259 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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stare at that banana's eyes for five minutes
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#1260 | |
Commodore
![]() Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
Downloads: 391
Uploads: 0
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![]() My eyes hurts from this! ![]()
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“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ |
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