Quote:
@Hitman- Thank you for your suggestion. It’s a good idea but unfortunately it will not work for us. To modify the original control room mesh in order to accommodate both compartments would mean new uvmaps and new lightmaps which would totally mess up the existing lighting and shadows already implemented. Even if this wasn’t an issue I would still have problems because just about all of the models in my project were created from scratch.
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That's sad. I would then suggest to simply let the light map out and give the proper light effect to the texture, making ut much darker. It will never be as good as having a light map, but could save the project at least. I would hate to see it stopped just because of the light maps

, I can live better with officer quarters that lack light maps, that without officer's quarters at all