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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
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Maybe the approach to crew speech should be based on scenes and different situations would trigger certain speech paterns.
Like in harbour before patrol, different officers or POs reporting their departments ready for sea. During a storm in vicinity of convoy preparing to attack convoy for 3rd time Complaints when crew overworked Cook could complain about shortage of some item Engineer could inform unable to fix some system etc
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#17 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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All I have to add is
"I saw a mudcrab the other day" "Nasty creatures" Anyone who has ever played oblivion will know what Im talking about. Repetitive nonsensical conversations.
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#18 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,764
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Yes a comment from the Dev team on this would be nice.
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Sub captains go down with their ship! |
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#19 |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
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Maybe it has been said before but... One of the officially dispatched features was ~"We will make it easier for Modders"... this could also mean that the dialogues are configurable /customizable...
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If you are going through hell... keep going (Winston Churchill) |
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#20 | |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
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"Live free or die trying!" If you played AoC. Any RPG has the same thing. People want RP elements in the SH series, they will have to learn to accept repetitive dialogue. So unless the game comes with many many GB of recorded chat, it is what we will get. I swear some people around here are gonna be in tears when they realize SHV is actually a game and bound by PC technology. |
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#21 | |
Commodore
![]() Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
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![]() But, and i think this was already sayes in some other threads for me it would important to have different accent's some Nordish some Berliner like!!... ![]()
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“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ |
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#22 |
Swabbie
![]() Join Date: Sep 2009
Location: Gottmadingen at Bodensee (Lake Constance), Germany
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I have problems to say it in english, so i post it in german language and include a bad google translation with it. Sorry for that.
![]() Ich muss gerade an die Fussball Manager von EA denken, die haben zwar nur Text und kein Audio aber ein gutes Tool zum erweitern der Textsegmente liegt dem Spiel bei. Dort kann man Event-Trigger und alles definieren. Wenn man also in SH5 ähnliches machen kann, die Datenbank für die Textbausteine samt spezieller Trigger erweiterbar ist und man diese mit Audiodateien verknüpfen kann, dann sollte es ja möglich sein das zu erweitern. Und damit es einheitlich ist könnte ja jeder der Interesse hat eine "Patenschaft" für ein Crewmitglied übernehmen. So das man eine ganze Fülle von Dialogen bekommt. Und die Original Audiodateien könnte man dann ja von der Person auch neu sprechen lassen damit wirklich alles einheitlich ist. I have to think just at the football manager of EA, which might only have Text and no audio but a good tool to expand the text segments is at stake. There you can define event triggers and everything. If you can do so in SH5 similar, the database for the Text blocks, together with special trigger and one that is expandable Audio files can associate with, then it should indeed be possible for the enhance. And so it is uniform could indeed, each of the interest a "sponsor" for a crew member take over. Thus, the one a whole Abundance of dialogue gets. And could the original audio files can then are discussing the new person also can ensure that everything is uniform. |
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#23 |
Ace of the deep .
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I would image that the dialogue would be customisable . Just add new dialogue for a crew member and add actions and triggers .
Captain// Speech/// You know where you can stick that soup . Actions // Punch cook > Trigger / speech = Cook / Would you like some soup sir |
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#24 |
Subsim Aviator
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its my opinion that the crew dialogue in SHV will consist of little more than basic chit chat.
each character capable of dialogue will have just a few basic interactions. I had always envisioned that the interactions would be similar to those we have seen in Half Life 2 when you walk up to another character and hit the space bar they would say something relevant to the situation or story line. i think we can expect something similar in SHV each interactive character would have a hand full of sentences - and to prevent repetition they would simply stop interacting with you for 30 minutes or so after a certain number of interactions had taken place. I think we can expect characters to express happiness, concern, fear, frustration and a few other basic "emotions" for a given situation... but nothing deep. i expect that most of the crew will just occupy their time writing letters, reading books, playing cards or napping etc. if we even get that much i think it would be awesome!
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#25 | |
Sparky
![]() Join Date: Jan 2007
Location: Hannover, Germany
Posts: 158
Downloads: 39
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We would need real studio records and here lies the difficulty.
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I hope alot of people will buy SHV. I will and I will mod it and play it. Keep in mind if we don´t buy it, the next SH title will look like this and you can look forward to a starfish addon... ![]() ![]() |
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#26 |
Swabbie
![]() Join Date: Sep 2009
Location: Gottmadingen at Bodensee (Lake Constance), Germany
Posts: 9
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true
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#27 |
Sparky
![]() Join Date: Jan 2007
Location: Hannover, Germany
Posts: 158
Downloads: 39
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If our beloved dev team would have the resources and time (i think the ambition they have) then they would spend huge effort in motion capturing sessions like the devs of OPF2 did and we would see something new every day....
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I hope alot of people will buy SHV. I will and I will mod it and play it. Keep in mind if we don´t buy it, the next SH title will look like this and you can look forward to a starfish addon... ![]() ![]() |
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#28 | |
Subsim Aviator
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on the one hand... us customers dont want to wait until 1Q 2013 to have a playable demo in the works on the other hand we want a game that seems like it was 6 years in development. the balance has to be struck, and i have full confidence in the dev team to strike that balance. the Dev team and Ubi has taken two very useful lessons... first, Silent Hunter 3, was a well received master piece despite a few shortcomings it was modded into something that has lasted a good 4+ years on nearly every hard drive it was originally installed on. I cant say that for ANY other game i own except flight sim X - and i have a library of games on the shelf that have come and gone over the years... but SH3 has held the top spot on my hard drive since release. Secondly, Silent Hunter 4... fresh out of the box, was pretty much a flop, and i dont think it had quite the fan base or cult following that SH3 enjoyed... it was just too "gamey" and not enough "simmy" and i think that though it DID open up the genre to a lot of "young blood" i also think it did a lot to alienate some of the hard core subsimmers. SH4 probably lasted 2 weeks on my hard drive. armed with that information, if Ubisoft can use these lessons properly... i think that SH5 is probably going to be developed into the subsim which all subsequent subsims in history are compared to.
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#29 |
Fleet Admiral
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I think a good solution to soup-itis would be to code the cook only to inquire about the soup when the player clicks on the cook.
Don't wanna hear about the stupid soup? Don't click (make eye contact) with cook.
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#30 |
Medic
![]() Join Date: Mar 2007
Posts: 167
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An interesting thing would be to have some of the idle chit chat speech as the war progresses. Early war conversations might have the crew talking about the victories. France falling and specualtions on chasing french women or what ever. As the war goes on maybe have some crewman talk about his parents house being bombed, hopes that Japan will attack Russia. Late war talk about the "wonder weapons" or how far the Russians were from Berlin or when would the Allies would come across the channel.
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