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-   -   Re dialogue with crew (https://www.subsim.com/radioroom/showthread.php?t=155103)

rascal101 08-19-09 06:14 AM

Re dialogue with crew
 
A great inovation and could be a real plus to add depth and realism, but not if every time you go past the cook he asks if you 'want some' or in the torpedo room the officer asks if you want to play - I hope the devs are aware this could really be a game maker or breaker

Just a thought

R

ReallyDedPoet 08-19-09 07:08 AM

Interesting comment, I was thinking the same thing. If it is not somewhat dynamic, then it could get old fairly quick.
But the concept is a neat one, I guess we'll have to wait and see.

Letum 08-19-09 08:18 AM

Yes, any speculation at this point is on the most shaky of cgrounds.

JU_88 08-19-09 08:56 AM

Well, some repetition from the AI crew speech is inevitable, no game can have an infinate amount AI dialogue, its not possible.

Yes, the cook probably will offer you to taste his cooking several thousand times, but that is just a limitation that all developers and gamers have to live with in the present.

The key here is that the Devs are giving us more of the 'human' element of being on a WW2 sub, the crews reactions and behavior adds to the immersion if they can reasonably express excitment, fear, fatique etc.

Nexus7 08-19-09 09:08 AM

Intriguing feature indeed... imagine you're evading water bombs and a crew member starts screaming, or on a good torpedo hit the crew starts celebrating lol

Sledgehammer427 08-19-09 02:33 PM

My guess is that they will have a few dialogues set up. for evey important crewmember
walk past the cook
"want some Kaleun?"
second time
"Afternoon Kaleun"
third
"you look awfully hungry herr kaleun"

you know? its not too much time in the studio to do 5 or 6 different introductions, a few short conversations, and a parting adknowlegement.

then, plant a "random seed" and watch the sudden and suprising differences you will find in a conversation...

then, multiply the above by about 5 or 6. never a dull moment

Safe-Keeper 08-19-09 06:21 PM

Actually, if the devs have voice talents, nothing's stopping them from simply adding or replacing speech lines with patches. Not that they'll keep doing that forever, but it'd be a welcome little gesture.

GreyOctober 08-20-09 02:55 AM

Quote:

Originally Posted by Safe-Keeper (Post 1154575)
Actually, IF the devs have voice talents, nothing's stopping them from simply adding or replacing speech lines with patches. Not that they'll keep doing that forever, but it'd be a welcome little gesture.

:D...

Iron Budokan 08-20-09 03:21 AM

Quote:

Originally Posted by JU_88 (Post 1154167)

The key here is that the Devs are giving us more of the 'human' element of being on a WW2 sub, the crews reactions and behavior adds to the immersion if they can reasonably express excitment, fear, fatique etc.

I agree. It appears they've put some effort into modeling this and having this actually change the morale dynamics on the boat. Little things like that are invaluable for immersion.

Nexus7 08-20-09 08:53 AM

Quote:

Originally Posted by Iron Budokan (Post 1154817)
I agree. It appears they've put some effort into modeling this and having this actually change the morale dynamics on the boat. Little things like that are invaluable for immersion.

For sure a good magnet to suck people into the stores... :D

JU_88 08-20-09 09:19 AM

So one minute Bernard has an Amercian Accent, then a Romanian one the Next? ARRRGGGHHH!!! :DL
Im Kidding - it would be great if they did, but i think bug fixes will be the first priority in the patches.

Sailor Steve 08-20-09 10:46 AM

Quote:

Originally Posted by Sledgehammer427 (Post 1154459)
My guess is that they will have a few dialogues set up. for evey important crewmember
walk past the cook
"want some Kaleun?"
second time
"Afternoon Kaleun"
third
"you look awfully hungry herr kaleun"

"How was the stew, Herr Kaleun?"
"Sausages for lunch today, Herr Kaleun!"

raymond6751 10-14-09 06:03 AM

Linkage
 
The dialogues have to be linked to events too. I'd hate to be silently trying to evade destroyers and hear the crew in conversation totally inappropriate to what is going on.

I would like to see, for instance, dialogue with repair party progress during damage control. The engineer can pipe up if we spend too much time at high speed. Random events / injuries can make life interesting.

The navigation officer might complain if the weather doesn't allow sightings, and the radio can give problems.

Dailly reports to the captain by department heads on the status of their men/equipment would be interesting, more frequent when damaged.

Definitely some dialogue would be restricted to times when NOT in contact with enemy units.

momo55 10-14-09 06:58 AM

We (not at watch) had a 15 minutes soup break at 10:15 AM in RL :yep:
Couldn't the cook's (or others) comment be limited by a time periode too ?

Webster 10-14-09 02:04 PM

Quote:

Originally Posted by rascal101 (Post 1154083)
A great inovation and could be a real plus to add depth and realism, but not if every time you go past the cook he asks if you 'want some' or in the torpedo room the officer asks if you want to play - I hope the devs are aware this could really be a game maker or breaker

Just a thought

R


you mean like that "yay" guy every time your torpedo hits a ship? why he's the most loved guy on our boat :dead:


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