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#8 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
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The dialogues have to be linked to events too. I'd hate to be silently trying to evade destroyers and hear the crew in conversation totally inappropriate to what is going on.
I would like to see, for instance, dialogue with repair party progress during damage control. The engineer can pipe up if we spend too much time at high speed. Random events / injuries can make life interesting. The navigation officer might complain if the weather doesn't allow sightings, and the radio can give problems. Dailly reports to the captain by department heads on the status of their men/equipment would be interesting, more frequent when damaged. Definitely some dialogue would be restricted to times when NOT in contact with enemy units.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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