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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
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Well, some repetition from the AI crew speech is inevitable, no game can have an infinate amount AI dialogue, its not possible.
Yes, the cook probably will offer you to taste his cooking several thousand times, but that is just a limitation that all developers and gamers have to live with in the present. The key here is that the Devs are giving us more of the 'human' element of being on a WW2 sub, the crews reactions and behavior adds to the immersion if they can reasonably express excitment, fear, fatique etc. |
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