![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#106 | |
Lucky Jack
![]() |
![]() Quote:
![]() ![]()
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
|
![]() |
![]() |
![]() |
#107 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
|
![]()
You laugh, but I'd take it as an expansion pack.
![]()
__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
![]() |
![]() |
![]() |
#108 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#109 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
|
![]() Quote:
![]()
__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
|
![]() |
![]() |
![]() |
#110 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,050
Downloads: 3
Uploads: 0
|
![]()
yep, same here,
![]() |
![]() |
![]() |
![]() |
#111 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
|
![]()
very interesting, Ia could adapt to the player tactics changes ??
![]()
__________________
But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor Last edited by Hartmann; 09-21-09 at 08:48 PM. |
![]() |
![]() |
![]() |
#112 |
Silent Hunter
![]() Join Date: Jul 2005
Location: Swansea
Posts: 3,903
Downloads: 204
Uploads: 0
|
![]()
Pretty cool news about the crew interactions and interiors
![]()
__________________
Well, here's another nice mess you've gotten me into. |
![]() |
![]() |
![]() |
#113 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
|
![]() Quote:
![]() ![]() |
|
![]() |
![]() |
![]() |
#114 | |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
|
![]() Quote:
convoyContact.sendInfo() convoyContact.shadowConvoy() ALARM(); In even simpler terms: Guys, stop posting ridiculous pseudocode, someone from UBI might actually read this and get pissed off by this .. kind of conversation. However, I agree Wolfpacks are a must, and I would be surprised if UBI doesnt include them. I think the reason they weren't in SHII was because it would require substantial resources to develop Wolfpacks that meet the standard of the rest of the sim. So if they are to give in to community pressure this time we might see a half assed implementation ..
__________________
|
|
![]() |
![]() |
![]() |
#115 | |
The Old Man
![]() |
![]() Quote:
1. know what wolfpacks are 2. know what programming looks like We already have tons of posts about wolfpacks yet almost none of that information is of any use for Ubi or for later modders. A better understading of the concept would help the devs more than just threatening them that we won't buy the game. |
|
![]() |
![]() |
![]() |
#116 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
|
![]()
Compile a document "implementing wolfpacks in a submarine simulation" and send it to UBI. I am sure if it covers several pages, addresses gameplay mechanics and results of surveys among the community, it will be read and might have an influence on their future games.
You don't even need to cover programming and AI at this stage. I am sure that UBI is interested mostly what people would expect in terms of gameplay and how it could be integrated in their engine. There was a similar move that led to the inclusion of the dynamic campaign (and a six month delay of the sim) in 2005. But as long as the discussion is restricted to cocky comments by noobs it will amount to nothing but a circlejerk. No developer at UBI will have time or interest to read it.
__________________
|
![]() |
![]() |
![]() |
#117 | |
Seasoned Skipper
![]() Join Date: Sep 2006
Location: Russia
Posts: 700
Downloads: 136
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#118 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
|
![]()
What about ANSWERS for this topic?
"Questions for the SH5 dev team???" http://www.subsim.com/radioroom/showthread.php?t=155427
__________________
![]() |
![]() |
![]() |
![]() |
#119 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#120 | |
Pacific Aces Dev Team
|
![]() Quote:
![]() As long as the Devs are given the necessary time and resources for doing their job as they are satisfied, I will sure be happy with what they pull out ![]()
__________________
One day I will return to sea ... |
|
![]() |
![]() |
![]() |
|
|