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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
08-26-2009, 09:42 AM
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#1 |
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Commodore
![]() Join Date: Oct 2007
Location: Scotland
Posts: 623
Downloads: 51
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Hi Kaleuns
was wondering if Neal or any others lucky enough to be going to the subsim meet would like to post what kind of questions they're thinking would be put to the dev team special guests. I understand that as guest's it's not very nice to bombard them with a million questions/ideas...i was wondering if we here on subsim could pull together a small (:rotfl would this be out of order? or no good at all at this stage of development? just a thought...i know the dev team do monitor subsim...i hope the new sh5 retains that dynamic open feel that sh3 has...i.e..things like the ability to play an entire patrol real time (for the truly insane) and the feeling of vastness the area of operations gives. Much more interaction from BdU instead of just immersion a must have too in my humble opinion? any thoughts
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May God Have Mercy Upon My Enemies ..... Because I Wont. Last edited by Webster; 08-27-2009 at 12:34 PM. |
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08-26-2009, 12:56 PM
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#2 |
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Just A Kid At Heart
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Nice thought, but why not post it in the SH5 forum?
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"Human beings are perhaps never more frightening than when they are convinced beyond doubt that they are right." – Laurens van der Post
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08-26-2009, 01:01 PM
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#3 |
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Eternal Patrol
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Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,160
Downloads: 511
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Let them enjoy the SubSim meet. Then .... Bombard them with questions.
:rotfl::rotfl::rotfl:
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I Play GWX. Silent Hunter Who ???
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08-26-2009, 01:59 PM
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#4 |
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Officer
![]() Join Date: Feb 2009
Location: Rosiorii de Vede , Romania
Posts: 236
Downloads: 15
Uploads: 0
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Can we get a price reduction if we are from Romania? because its made in Romania
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08-26-2009, 02:04 PM
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#5 | |
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Born to Run Silent
Join Date: Jan 1997
Location: Houston, Texas
Posts: 13,298
Downloads: 220
Uploads: 156
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Quote:
Moved this to SH5 forum, hope that is ok. I left a marker in the SH3 forum. Ja, I think I will start a thread collecting questions for the dev team, good idea.
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08-26-2009, 02:26 PM
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#6 | |
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I should buy a boat.
Join Date: Nov 2005
Location: Houston, TX
Posts: 9,241
Downloads: 90
Uploads: 1
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Quote:
1. We've read in some of the previews that SH5 is being made more accessible to newcomers with the simplified targeting system and tactical map, which is a good thing. Does this come at the expense of the traditional manual targeting? Do we have the option of turning off the "hand holding" elements and using pure manual targeting and view options as we've had in SH3 and 4? 2. What would you say the overall "theme" of the game is, meaning what is the philosophy driving the development? Is it a true-to-life, historically accurate hardcore simulation, or are we going to see some things simplified in the name of playability? Much has been made of the "first person" interaction with the crew and the ability to walk through your boat, so is it a "crew-based" sim instead of a "tactical based sim?" as we've seen in the last two SH titles. Is this a large shift away from, or is it in addition to, what we've had before? 3. How much does the modding community factor into your development decisions? Do you guys keep future modding possibilities in mind when implementing the "nuts and bolts" of the game engine? Is there any hope of having a "construction kit" included with the game to facilitate the mod community adding their own units or missions? 4. Obviously, steps are being made to make the crew seem more "alive." Are we going to see realistic crew transfers and skill development in our sailors between patrols? An example being our XO being transferred to Commander's School after a few patrols, or a number of our matrosen being shifted to new construction? What other sorts of things are you guys doing to make our crew seem like "our men"? 5. How much scalability will the game have? I thought SH3/SH4 did a good job offering a variety of play options (unlimited fuel, weapons officer assistance, realistic torpedo load time, etc), but I believe it was Mihai who said that more options will be added. Any you can share?
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08-26-2009, 02:32 PM
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#7 |
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Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,953
Downloads: 5
Uploads: 0
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Will there be wolfpacks....
![]() Sorry couldent resist.
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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08-26-2009, 02:44 PM
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#8 |
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ACE
![]() Join Date: Sep 2002
Location: Kansas City MO
Posts: 1,377
Downloads: 52
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![]() ![]() Knew it would be one of the first questions asked
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08-26-2009, 02:50 PM
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#9 |
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I should buy a boat.
Join Date: Nov 2005
Location: Houston, TX
Posts: 9,241
Downloads: 90
Uploads: 1
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I specifically tried to avoid it just because I didn't want to steal someone elses thunder.
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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08-26-2009, 03:04 PM
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#10 |
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Navy Seal
![]() Join Date: Nov 2006
Location: Docked at the foot of the Andes
Posts: 7,036
Downloads: 2
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Will there be a navigation option in which the position of the boat would be in doubt unless star or pilotage fixes are possible?
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ |
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08-26-2009, 03:05 PM
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#11 |
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Grey Wolf
![]() Join Date: Dec 2007
Location: Portugal
Posts: 989
Downloads: 160
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Hello
Excelent idea, Mikhayl... |
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08-26-2009, 03:56 PM
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#12 | |
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Chief
![]() Join Date: Jul 2005
Posts: 315
Downloads: 24
Uploads: 0
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Quote:
another one: will there be a possibility to add manual entries to the map?
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Everything comes to him who waits |
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08-26-2009, 04:11 PM
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#13 |
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The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,421
Downloads: 67
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Here's my question for the devs...
I feel it is always a shame when development on a game with the depth and scope of the Silent Hunter series stops right after it's released and the team is reassigned to non-related projects while there is much potential for expansion. Thankfullly we have our great Subsim modders, but as I am sure they would be first to acknowledge that are things that only Ubi can do. If we as a community at Subsim were to put up a poll regarding potential addons to SH5 do you think there would be any chance of Ubisoft producing say the top 3 most requested as either purchasable downloadable content or retail boxed products?
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"The action is simulated...the excitement is real!" Microprose Simulation Software 1982-2001 R.I.P. |
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08-26-2009, 04:41 PM
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#14 |
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Seasoned Skipper
![]() Join Date: Jan 2005
Location: southlyon michigan
Posts: 748
Downloads: 396
Uploads: 27
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i would like to see flooding visualy in the compartments as the water is rising and also wolfpacks and an abandon ship optiion i know it was rarley used it should be an option or escape with there breating apparatus
lt commander lare |
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08-26-2009, 04:45 PM
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#15 | |
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Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,953
Downloads: 5
Uploads: 0
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Quote:
I am convinced the product was placed on the shelves prematurely contrary to the developers wishes to meet financial obligations. They got smacked... and hard for it but in the end the bills were paid and the wheels of 'production' turned. But I see that happen time and again by alot of houses. Lets hope we dont see that again.
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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