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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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Let's hope they finally have included (some) multicore support (which I've tongue-in-cheek asked for 2 years back). With pretty much everybody running multicore cpu's these days, there a big performance benefit (ie. AI, prefetching/preloading). This all ran on a single core for SH4... If they have, one might get away with a 2-3 year old rig (although you'd likely have to run at lower then optimal resolutions). [edit] whooptiedoooptie, I see maerean_m hinted about multicore \o/
All the new/extra interiors don't worry me too much. So many games are capable of rendering entire worlds that I don't see why extra interior space compared to SH4 would cause a heavy strain on current or somewhat older hardware. I'm pretty sure they have rewritten this part of the engine (I tend to think they redid a whole lot more, pretty much a new engine) just to make it work because the legacy code (SH3/SH4) doesn't seem up to the job. But it's quite obvious that modern/new hardware is recommended if you want to enjoy the full beauty of any new game...
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO Last edited by skwasjer; 08-22-09 at 06:59 PM. |
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