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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#10 |
Frogman
![]() Join Date: Jul 2007
Location: UK
Posts: 296
Downloads: 43
Uploads: 0
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Given this, and replies on other threads, I think Wulfmann has a distinctly singular, personal and amusing definition of what is a "mid-level" PC, perhaps based more on PC tech blogs than the financial reality of his peers
![]() Incidentally, good to see Ubisoft has gone fullbore for the submarine angle. Despite several suggestions, I really do think that to include an element of control over surface ASW units would only dilute the game and, most importantly, distract developers from the core premise - to produce the best submarine game ever. To quote a brutal, semi-official Valve Software maxim: "It doesn't matter what we cut, as long as we cut it". Also illuminating to see that virtually everyone wanting a "Fleet Boat" game is American. |
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