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Old 07-22-09, 06:40 AM   #11
rs77
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Join Date: Jun 2009
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Quote:
Originally Posted by onelifecrisis View Post
I'm sure that fixing the sim files will not be difficult, they are not very big, only a handful of values IIRC. Maybe start by opening them in S3D and doing a visual comparison of GWX vs STz vs B&D?
I just did it for NKSQ_ in the post above yours

thing that should also be corrected as I stated earlier is draft in .cfg files

Rubini put ships deeper by increasing draught in .sim files, so now .cfg and .log files are little wrong in this matter, which can cause problems when using magnetic torps supposed to go under the keel

what's on my mind lately is to merge TMT with Thomsen's ships , but not original Thomsen's ships only the new version which doesn't include messing around with gc_height (well it doesn't exist yet) only acceleration and turning abilities + enhanced funnel smoke now that would be brand new ships behavior ha
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GWX 3.0, OLCG2, Waterstream+Exhaust Combi v2.3, Lifeboats&Debris v4, Torpedo damage v2, TMT and a nice skin

SH3 forever keep modding

Last edited by rs77; 07-22-09 at 07:00 AM.
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