![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
|
![]()
Hi makman94 or rs77,
could you please tell me all the ships which use the new particles_funnelsmoke.dat in their sim files? The reason why I ask is because Iambecomelife's Merchant Fleet Mod also adds a new particles_funnelsmoke.dat file and I would like to know/check the compatability of the two mods. Thanks in advance for the help. Cheers, LGN1 |
![]() |
![]() |
#2 | |
Hellas
![]() |
![]() Quote:
only lc_mal and lc_mtl are using the particles_funnelsmoke.dat (and maybe more that only Rs77 knows). but don't hurry yourself becuase i have in my hands a version of ''TMT v2'' in which ALL ships are using the particles_funnelsmoke.dat .this is a project of Rs77 and maybe he wants to make some additional changes thats why he hasn't release it yet. so be patient or send him a pm bye
__________________
Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
|
![]() |
![]() |
#3 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
|
![]()
Hi makman94,
thanks for the reply ![]() Cheers, LGN1 |
![]() |
![]() |
#4 |
Helmsman
![]() Join Date: May 2009
Location: Germany
Posts: 102
Downloads: 174
Uploads: 4
|
![]()
Hi makman!
thanks a lot for TMTv2, two questions though: 1. I use OLC GUI 1.2.7 with double mast values, JSGME asks me whether I want to enable doublemastvalues, because it overwrites some (only some!) files of TMTv2. I have always said yes, is this the right procedure? 2. After disabling OLC for testing purposes and re-enabling it, JSGME didn't ask me anymore if I wanted to use doublemastvalues (as described above). is this because JSGME (v.2.3.0) memorized my previous yes or did something go wrong? Thanks! |
![]() |
![]() |
#5 | |
Hellas
![]() |
![]() Quote:
no,you will not use the doublemastvalues. 1.disable both mods and delete the olc gui 127 (i don't know what doublemasttool.exe does exactly in the files of 127,never used it) 2.reinstall the olc gui but DON'T run the doublemasttool.exe 3.open the files of olc gui and replace the AOBFOuterDisc.tga with this one : http://rapidshare.com/files/29119769...rDisc.rar.html 4.enable the olc gui 127 and then the TMT (you will not double anything in your game .the range is where the mast value matches) TMT'S FILES ARE NOT CONFLICTING WITH ANY FILE OF OLC GUI 127 .are you sure about that ? write down the files that jsgme is warning you to have a look please bye
__________________
Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
|
![]() |
![]() |
#6 |
Helmsman
![]() Join Date: May 2009
Location: Germany
Posts: 102
Downloads: 174
Uploads: 4
|
![]()
thanks for the quick answer!
will do as you told as soon as I have ended my current patrol! the strangest thing (as always when I use different mods): I'm dead certain that JSGME showed a list of several files (I'd guess about 8) when I first enabled the Double Mast values over TMTv2 (with OLC GUI 1.2.7 enabled before, no complaints here). However, I can't recreate this now, so I can't tell you what files these exactly were, sorry. btw.: I think double mast values creates a folder of its own, to be enabled via JSGME alone. Cheers! |
![]() |
![]() |
#7 |
Machinist's Mate
![]() Join Date: Jun 2009
Location: Poland, Bedzin
Posts: 121
Downloads: 209
Uploads: 0
|
![]()
Guys I try to prepare similar mod for Uboot Total War but I am not able to change the height of the mast. Let me give you an example:
I take Large Cargo. In roster a mast is 22.5 meters. I prepared a mission and placed docked ship 1000m ahead of my u-boot. I use a stadimeter to check a range, so I measure the mast and received 760 meters - to low. So I calculated a new value of mast: new value = (1000*22.5)/760 = 29.6 I open the .cfg file and change the mast value to 29.6. Now start the mission again, in roster I have 29.6 (good). I use a stadimeter again (in the same way) and received ..... 760m - ![]() Why ???? Which value does the Silent Hunter takes to calculate the range of the target ?????
__________________
|
![]() |
![]() |
#8 | |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
|
![]() Quote:
![]() Anyway, maybe i didn't understand well what you wanted to say. Bottom line: do as makman says. Replace the outer ring of the AoB ring finder and don't enable the doublemastvalues mod. ![]()
__________________
"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan "You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich Mods for SH3 |
|
![]() |
![]() |
|
|