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Old 10-02-09, 12:07 PM   #1
LGN1
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Hi makman94 or rs77,

could you please tell me all the ships which use the new particles_funnelsmoke.dat in their sim files? The reason why I ask is because Iambecomelife's Merchant Fleet Mod also adds a new particles_funnelsmoke.dat file and I would like to know/check the compatability of the two mods. Thanks in advance for the help.

Cheers, LGN1
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Old 10-02-09, 04:01 PM   #2
makman94
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Quote:
Originally Posted by LGN1 View Post
Hi makman94 or rs77,

could you please tell me all the ships which use the new particles_funnelsmoke.dat in their sim files? The reason why I ask is because Iambecomelife's Merchant Fleet Mod also adds a new particles_funnelsmoke.dat file and I would like to know/check the compatability of the two mods. Thanks in advance for the help.

Cheers, LGN1
hello LGN1,

only lc_mal and lc_mtl are using the particles_funnelsmoke.dat (and maybe more that only Rs77 knows). but don't hurry yourself becuase i have in my hands a version of ''TMT v2'' in which ALL ships are using the particles_funnelsmoke.dat .this is a project of Rs77 and maybe he wants to make some additional changes thats why he hasn't release it yet. so be patient or send him a pm

bye
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Old 10-02-09, 04:15 PM   #3
LGN1
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Hi makman94,

thanks for the reply I wrote rs77 a pm.

Cheers, LGN1
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Old 10-10-09, 10:53 AM   #4
berobispo
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Hi makman!


thanks a lot for TMTv2, two questions though:

1. I use OLC GUI 1.2.7 with double mast values, JSGME asks me whether I want to enable doublemastvalues, because it overwrites some (only some!) files of TMTv2. I have always said yes, is this the right procedure?

2. After disabling OLC for testing purposes and re-enabling it, JSGME didn't ask me anymore if I wanted to use doublemastvalues (as described above). is this because JSGME (v.2.3.0) memorized my previous yes or did something go wrong?

Thanks!
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Old 10-10-09, 11:34 AM   #5
makman94
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Originally Posted by berobispo View Post
Hi makman!


thanks a lot for TMTv2, two questions though:

1. I use OLC GUI 1.2.7 with double mast values, JSGME asks me whether I want to enable doublemastvalues, because it overwrites some (only some!) files of TMTv2. I have always said yes, is this the right procedure?

2. After disabling OLC for testing purposes and re-enabling it, JSGME didn't ask me anymore if I wanted to use doublemastvalues (as described above). is this because JSGME (v.2.3.0) memorized my previous yes or did something go wrong?

Thanks!
hello Berobispo,
no,you will not use the doublemastvalues.
1.disable both mods and delete the olc gui 127 (i don't know what doublemasttool.exe does exactly in the files of 127,never used it)
2.reinstall the olc gui but DON'T run the doublemasttool.exe
3.open the files of olc gui and replace the AOBFOuterDisc.tga with this one : http://rapidshare.com/files/29119769...rDisc.rar.html
4.enable the olc gui 127 and then the TMT
(you will not double anything in your game .the range is where the mast value matches)

TMT'S FILES ARE NOT CONFLICTING WITH ANY FILE OF OLC GUI 127 .are you sure about that ? write down the files that jsgme is warning you to have a look please

bye
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Old 10-10-09, 02:39 PM   #6
berobispo
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thanks for the quick answer!

will do as you told as soon as I have ended my current patrol!

the strangest thing (as always when I use different mods):

I'm dead certain that JSGME showed a list of several files (I'd guess about 8) when I first enabled the Double Mast values over TMTv2 (with OLC GUI 1.2.7 enabled before, no complaints here). However, I can't recreate this now, so I can't tell you what files these exactly were, sorry.

btw.: I think double mast values creates a folder of its own, to be enabled via JSGME alone.

Cheers!
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Old 11-15-09, 05:21 PM   #7
PL_Cmd_Jacek
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Guys I try to prepare similar mod for Uboot Total War but I am not able to change the height of the mast. Let me give you an example:

I take Large Cargo. In roster a mast is 22.5 meters. I prepared a mission and placed docked ship 1000m ahead of my u-boot.

I use a stadimeter to check a range, so I measure the mast and received 760 meters - to low. So I calculated a new value of mast:

new value = (1000*22.5)/760 = 29.6

I open the .cfg file and change the mast value to 29.6.
Now start the mission again, in roster I have 29.6 (good). I use a stadimeter again (in the same way) and received ..... 760m - .

Why ???? Which value does the Silent Hunter takes to calculate the range of the target ?????
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Old 11-15-09, 06:36 PM   #8
tomfon
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Quote:
Originally Posted by berobispo View Post
I'm dead certain that JSGME showed a list of several files (I'd guess about 8) when I first enabled the Double Mast values over TMTv2 (with OLC GUI 1.2.7 enabled before, no complaints here). However, I can't recreate this now, so I can't tell you what files these exactly were, sorry.

btw.: I think double mast values creates a folder of its own, to be enabled via JSGME alone.
Yes, you're right. The doublemastvalues.exe creates a folder which contains the doubled mast values of every single ship included in the roster. You're supposed to enable this mod if you wish to run the game with OLC GUI 1.2.7. I'm suprised though by the fact that you don't know/are not already sure what this .exe does.
Anyway, maybe i didn't understand well what you wanted to say.
Bottom line: do as makman says. Replace the outer ring of the AoB ring finder and don't enable the doublemastvalues mod.
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