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[REL] TMT v2 (Tribute to Manual Targeting-version 2)
TMT v2
------- (Tribute to Manual Targeting - version 2) update 6/June/2013 ---------------------------------------------------------------------------------------------- at my mediafire page you can find a version called ''TMT v2 with EFS'' ---------------------------------------------------------------------------------------------- this is exactly the same mod as the ''TMT v2 (GWX3version)'' plus Enhanced Funnel Smokes to all ships credits: this addition to TMT v2 was totally made by RS77 http://i545.photobucket.com/albums/h...an94/TMTv2.png from the readme: -------------------------------------------- ADDITIONS TO PREVIOUS VERSION 'TMT mod': -------------------------------------------- 1. correcting all ships that was sinking on heavy seas 2. correcting the draft values on .cfgs 3. correcting an error to Averoff's length 4. adding missing funnel smoke to naval artillery and tranport Barge 5. immersion adding to the sailing of ships (they look more 'heavier') credits to: ---------- a) NGT for all his support during the creation of 'TMT mod' and 'TMT v2' b) RS77 for adding the correct draft values on .cfgs ,for adding the missing funnel smoke to barges and for testing the 'TMT v2' c) RUBINI for his fixes on the most ships that had the 'sinking' problem and for all the info and help that he gladly gave me and of course for his 'GWX_ships_Buoyance&draught_mod' d) Subtype_Zero for his fixes to some other ships that had also the 'sinking' problem e) Phillip Thomsen for his wonderfull idea on his mod ''Thomsen's ships''. f) H.sie for adding the drag-lr and drag-ud values to .sim files g) Albrecht von Hesse for his ''enhanced funnel smokes '' mod ,which is reworked by Hansolo and additionaly and finally modified by RS77 note: ----- unfortunatelly some issues are not clear yet with Phillip's ships so the tweaks on aceleration-decelaration-turning abilities of ships have NOT been included in TMT v2 . but his idea about the 'heavier' movement (meaning left-right ,up-down by its own axises) is included in 'TMT v2' with some minor tweaks by me ---------------------------------------------------------------------------------------------------- can be found at my mediafire page ---------------------------------------------------------------------------------------------------- TMT mod (previous version) --------------------------- the 'TMT mod' is the complete workaround of my attempt to adjusting all the masts's ang lengths's values. this mod is fixing all the ships's dimensions (masts and lengths). is for use with gwx3. WARNING: if you run the 'TMT mod' ,be sure that you are NOT running the 'GWX_ships_Buoyance&draught_mod' by Rubini.this mod is already incuded in the 'TMT mod'.[it includes all the ships (.sim files) that are adjusted , the rest ones-very small boats-are not included.so ,if you run the 'b+d mod' on top of 'TMT mod' the mast of these ships (very small boats) will be affected but remember that these ships are not adjusted]. for this reason i am saying NOT to run 'b+d mod'.run ONLY the 'TMT mod' ps: i want to express a big thank you to my friend NGT.Without his help,i would (for sure) had never complete this mod. also ,i am thanking NGT for another reason: he found the name of this mod can be found at my mediafire page thank you, makman94 |
:salute::salute::salute:
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Just for the sake of clarity, I have to ask.
This mod replaces the masts adjustments mod which you've been releasing in parts, the last being part six? If that's the case, then this is the completed work all rolled into a polished and tidy package? |
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so,no need to run the ships1-gwx3,ships2-gwx3...etc or the 'b+d mod'(<---these are already inside the 'TMT mod') run only the 'TMT mod' bye |
@makman
Congrats for the release of this mod.:rock: Thank you for the time you spent to complete it. A big "thanks" to NGT too. Υ.Γ. Ήθελα να βοηθήσω φίλε αλλά ήμουν στην Αθήνα πνιγμένος στις υποχρεώσεις. Να'σαι καλά πάντως. Καλό καλοκαίρι! |
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Υ.Γ.: Δεν πειραζει Τomfon,κ μονο η προθεση μετραει! αλλωστε το να εισαι τετοια εποχη στην Αθηνα ειναι απο μονο του ενα...βασανο! να εισαι κ εσυ καλα κ καλες βουτιες ! |
Definitely in the top ten of "must-have" mods!
Thank you very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very much! :yeah: |
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Graf Paper, its time for my u-boat (u-94) to sail again! what about yours? its time to switch to manual targeting (that i know you wanted to) and enjoy this mod! your words are apreciated and now......good hunting ! |
hi,
does anyone know which values did Rubini change in .sim files in original B+D mod ? obj_Hydro\Surfaced\draught only ? or anything else ? I just discovered that some of the .sim files within TMT (and original B+D mod) have \obj_Hydro\mass = 0.0, is that ok ? examples: AC-4, ATug, NAMC, NDD_HuntI have mass = 0.0 thanks |
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i don't know the answer to your question but the most appropriate person to answer this is...Rubini. just send him a pm bye |
that's true, I didn't think of that :salute:
just one more thing, I compared Rubini's B&D (the version included in Lifeboats and Debris v4) mod with your TMT mod it looks like Rubini's B&D contains 20 more subfolders under the Sea folder (JunkM, JunkS, NF_boat_x, NLCVP, NLGH, NMAS, NPT_Br, NPT_US, NPTV, NPTV_KFK, RAF_HSL, SCHO_, Sloop_) and it doesn't have Schute_M2 subfolder, is that intentional ? besides I'm really impressed with the amount of job that you put in this mod :salute: thanks Makman |
Nice work here :yep::up:
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Just one question, please?
Hi,
Can you tell me, please, if your mod can be run without problem with STzSinkingShipFix 2.1? Trying to install it JSGME listed the next overwritings: ¨"NCV_Illustrious.cfg" has already been altered by the "GWX - Rockets fix" mod. "NGRA_.cfg" has already been altered by the "STzSinkingShipFix 2.1" mod. "NGRA_.sim" has already been altered by the "STzSinkingShipFix 2.1" mod. "NKC3.cfg" has already been altered by the "STzSinkingShipFix 2.1" mod. "NKC3.sim" has already been altered by the "STzSinkingShipFix 2.1" mod. "NKSQ_.cfg" has already been altered by the "STzSinkingShipFix 2.1" mod. "NKSQ_.sim" has already been altered by the "STzSinkingShipFix 2.1" mod. "NLOL.cfg" has already been altered by the "STzSinkingShipFix 2.1" mod. "NLOL.sim" has already been altered by the "STzSinkingShipFix 2.1" mod. "NLPL_.cfg" has already been altered by the "STzSinkingShipFix 2.1" mod. "NLPL_.sim" has already been altered by the "STzSinkingShipFix 2.1" mod. "NLSQ_.cfg" has already been altered by the "STzSinkingShipFix 2.1" mod. "NLSQ_.sim" has already been altered by the "STzSinkingShipFix 2.1" mod. "NLST.cfg" has already been altered by the "STzSinkingShipFix 2.1" mod. "NLST.sim" has already been altered by the "STzSinkingShipFix 2.1" mod. "NLUS_.cfg" has already been altered by the "STzSinkingShipFix 2.1" mod. "NLUS_.sim" has already been altered by the "STzSinkingShipFix 2.1" mod. "NPPL_.cfg" has already been altered by the "STzSinkingShipFix 2.1" mod. "NPPL_.sim" has already been altered by the "STzSinkingShipFix 2.1" mod. Anyway, fantastic mod :up: Thank you in advance and take care. Lopo |
ok, I found a problem, it's not with TMT but with original B&D mod actually
Rubini put ships deeper into the water, obj_Hydro\Surfaced\draught parameter was modified for each ship unforutanately .cfg files for the ships were not corrected, so now let's take Nelson as example: - modded .sim file says it's surfaced draught is 12,23m (original 11,035m) - .cfg file says it's draught is 11,04 shooting magnetic torp at 12m according to information from recognition manual would be probably result in torp bouncing of rounded hull.. looks like all .cfg should be corrected to :-? |
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i don't know about this mod becuase i am not using it.these two mods ("STzSinkingShipFix 2.1" and ''TMT mod'') are NOT compatible.thats for sure about their .cfg.now ,maybe is possible (i don't know) to merge their .sims and become compatible. bye |
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