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Old 07-22-09, 06:37 AM   #1
onelifecrisis
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Join Date: Aug 2007
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Originally Posted by Graf Paper View Post
Honestly, I would rather have accurate targeting data than worrying myself over losing 3,000 (or less) BRT because some small merchant succumbed to the angry sea.
I think (well, for me at least) it's more a matter of immersion than lost tonnage. Sure, maybe one or two ships did sink in bad weather IRL, but not whole convoys (as sometimes happens in GWX, if the assortment of ships is right... or "wrong" perhaps is a better word). In any case I agree I would rather have makman's mod given the choice.

BTW, makman, one ship that STz didn't fix is the Tramp Steamer. They sink all the bloody time. I was just thinking, maybe while you're at it...
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Old 07-22-09, 12:18 PM   #2
makman94
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Originally Posted by onelifecrisis View Post
BTW, makman, one ship that STz didn't fix is the Tramp Steamer. They sink all the bloody time. I was just thinking, maybe while you're at it...
Not any more OLC ! Tramp Steamer is going just fine with b+d mod.

saw the post #27# ??

i checked them all and only the NLPL (ocean liner) and the NLST (landing ship tank ) have problem.just these two ships.

now i tested the .sims for these ships from StzSinkingFix and they didn't sink (although especially the landing ship tank is very...funny at 15 m/sec).so,if at last don't find a way to merge the .sims then i will use StzSinkingFix's sims for these two ships and readjust them
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