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Old 06-15-09, 02:47 PM   #10
warispeace
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Join Date: Jun 2009
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Quote:
Originally Posted by mookiemookie View Post
Are you using automatic targeting? If you're using auto targeting, your weapons officer is not needed. The computer automatically updates your firing solution for you. All you have to do is basically click and shoot. The gyroangle is your main worry when using automatic targeting. You ideally want a 000 gyroangle, +/- 5 degrees. When you have a ship in your UZO or periscope crosshairs, the little triangle above it is an indication of how likely your shot is to hit. A green triangle is ideal, yellow is iffy, and red means your shot has little chance to hit your target. The less your torpedoes have to turn once they leave the torpedo tubes, the more accurate they'll be.

SH3 Commander allows for career and crew management options. After each patrol, you can see a report of your sunk ships, including (historically accurate by ship class) names of ships sunk, casualties and cargo. You can also award medals outside of SH3's limits to your crew as you see fit, as well as alter crew names and composition. SH3 Commander also offers gameplay options like simulating mechanical breakdowns and sabotage, the ability to start a patrol outside of port and the ability to choose your type of U-boat and it's number, as well as your flotilla and start date of your career.
I've never noticed the indicator in the UZO, I'll have to look for it next time. What I do is try and line up my target at close range, usually a transport, at a 90° angle and lock on with the UZO. I get the solution from the weapon officer and fire. If I miss it is almost always just a few feet behind the keel. I haven't messed with any of the weapons setttings yet.

That Commander mod sounds great. I'll have to give it a try.
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