Sailor Steve |
06-15-09 01:52 PM |
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Originally Posted by warispeace
(Post 1117932)
Can you confirm that the realism setting affects your renown? I would crank it up more if I knew it did that.
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Yes, it does make a difference. I'm not sure, but I think the renown awarded is identical to the percentage of difficulty. I cheat. I use the Weapons Officer, and leave external views on for the sheer beauty of it, but I set the cfg files so it still adds up to 99% (100%) means you can't 'teleport' home if you take rudder or engine damage.
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GWX was one of the mods I was looking at. I think I'll try that one first. What does the career manager do exactly? For the realism mods, I think I'll wait till I get better at the game.
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GWX raises the bar for immersion, adding not only to the realism but also to the sights and sounds of travel to and from your patrol grid. Ships and airplanes in the harbors, US convoys escorted by blimps - you name it, they have it.
By "career manager", do you mean SH3 Commander? It is far and away the best tool made for the game, not only letting you adjust most of the game's parameters with a single click, but also giving you a realistic career with retirement possibilities, almost 2 billion possible crew names, names, crew number and cargo type to the ships you sink, and a whole slew of other things I can't think of right now.
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Another question though, how do you handle evasive maneuvers? Do you dive deep and wait for them to leave, try and creep away, outrun them, or what?
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I go deep and silent. When you can hear the propellors overhead accelerate, you know they're about to drop, and also in GWX that they are now blind. That's the time to go to flank speed, turn hard and dive another 50 meters or so. Then silent again.
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Also, does it make any difference if you sink neutral ships? I've been targeting them and it doesn't seem to give any penalty.
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It should make a huge difference, subtracting the same renown you'd normally be given for the same ship. I changed mine so it gives zero, since most neutral sinkings were let slide, and inside a convoy they should be fair game, but aren't in SH3. That way I don't get penalized for sinking one, but don't gain any reward either.
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