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Old 01-21-09, 04:21 AM   #1
urfisch
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its a decision of what you want and what you like. i am in the same situation, as i do not played sh3 for almost a year now. my tip is:

- download jonesofts mod enabler
- look through the stickies here
- download a supermod of your choice (my favorites are WAC 3.0 or GWX 2.1)
- add some candy mods, which enhance the supermod (like exhaust mod, water streams, rbs sh4 effects, etc.)
- see how you like the game and do some fine tuning (add and delete mods via jsgme)

hope it helps.
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Old 01-21-09, 07:55 AM   #2
StarLion45
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Default Hi there Urfisch

Ahoy

- download a supermod of your choice (my favorites are WAC 3.0 or GWX 2.1)


You mean GWX3.0. Gold . Don't you :hmm:
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Old 01-21-09, 08:07 AM   #3
urfisch
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nope, i dont.

simply cause there are too many complications in adding mods to this version. so i prefer 2.1... and 3.0 is far from perfect. that is why i want to have the chance in adding mods of my choice!

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Old 01-21-09, 10:25 AM   #4
scrapser
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Well, SH4 is easier as the supermods seem to be rolled up with a lot of the smaller mods out of necessity but with SH3 we have many, many choices both large and small.

The point of my thread was to (hopefully) get feedback from people who play the sim frequently and essentially have a nice stable setup. Each "setup" reported would (also hopefully) be unique enough that in time we would have a spectrum of different arrangements so someone starting out fresh could choose.

The spectrum would go from a setup that's pretty much just a game all the way up to uber realism. This seems like it would be useful and with all the people here I would think it not too difficult to get a list going.
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Old 01-21-09, 01:59 PM   #5
badwolf
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Hi scrapser
Your hearts in the right place in regards helping others.
First I'll say the obvious.
1. Major Mods - Have plenty of documentation and help - Usually first mod so no conflictions.
2. Other Mods (single) - Usually made for above - Rarely have conflictions when only one installed.
3. Other Mods (Multiple) - If your JSGME reports no conflictions - You should be O.K.
4. Other Mods (Multiple) - If your JSGME reports conflictions - Complications due to shared files - Merging these files is often successful (some mods already have some) - Installing these conflicting mods in certain orders (without merging files) is asking for trouble (CTD's). Even though they seem to work, you overwrite earlier mods and lose some of their benefits.
5. Creating a list for the above is a huge task - number of possible combinations - There would have to be a list (downloadable) of all the modified files.

The only positive way to add loads of mods is to learn How-to-Mod. Takes time and a lot of work, but well worth it.

I was going to try and help by doing a tutorial from basic to advanced (not expert) modding, but it had a poor response.

Cheers badwolf.

Last edited by badwolf; 01-21-09 at 02:27 PM.
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Old 01-21-09, 02:16 PM   #6
NAZ2222
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Well I use this ones:

-final torpedo damage (http://www.subsim.com/radioroom/showthread.php?t=105298)

-open hatch (http://www.subsim.com/radioroom/showthread.php?t=104514)

-Phillip Thomsen sound Pack 3.2 (http://www.subsim.com/radioroom/showthread.php?t=134491)

-water stream(http://www.subsim.com/radioroom/showthread.php?t=133541)

-OLC 2.4.3 (http://www.subsim.com/radioroom/showthread.php?t=134186 (brilliant by the way:p )

-life boats (http://www.subsim.com/radioroom/showthread.php?t=134988)

-SH4 effects for sh3 (http://www.subsim.com/radioroom/showthread.php?t=134988)

all with GWX 2.1 and it´s posterior fixes, and activated by JSGME(http://www.subsim.com/radioroom/show....php?t=141773)!!

And install in the order posted and read each mod read me for more information on possible conflicts!!
It looks great

I also run SH3 throuh SH3 comander(http://www.subsim.com/radioroom/showthread.php?t=135380)


I guess it´s a start
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Old 01-21-09, 03:28 PM   #7
badwolf
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Quote:
And install in the order posted and read each mod read me for more information on possible conflicts!!
Hi NAZ2222
I'm not trying to upset you, but the above the order posted should be irrelevent.
Here's why:

Lets say we have a file - We'll use File A as an example - inside is 3 bits of data (a,c,e) - Giving File A(a,c,e)

Example_1 - Before/After installation - We have 3 mods no conflictions.

Mod 1 = file A(a,c,e) - file D(a,c,e) - file G(a,c,e)
Mod 2 = file B(a,c,e) - file E(a,c,e) - file H(a,c,e)
Mod 3 = file C(a,c,e) - file F(a,c,e) - file I(a,c,e)


Doesn't matter what order they are installed - no files are the same - no conflicts.

Example_2 - Before installation - We have 3 mods with conflictions.

Mod 1 = file A(b,c,e) - file D(a,c,e) - file G(a,c,e)
Mod 2 = file A(a,d,e) - file E(a,c,e) - file H(a,c,e)
Mod 3 = file A(a,c,f) - file F(a,c,e) - file I(a,c,e)


The file A is used by all the mods and so a confliction. Which ever mod is last installed will be the file A used. So if we install in same order we really actually get.

Example_2 - After installation.

Mod 1 = file A(a,c,f) - file D(a,c,e) - file G(a,c,e)
Mod 2 = file A(a,c,f) - file E(a,c,e) - file H(a,c,e)
Mod 3 = file A(a,c,f) - file F(a,c,e) - file I(a,c,e)


As Mod 3 was installed last, all the mods use file A(a,c,f) - This is not the same as Example_2 - Before installation as Mod 1 & Mod 2 have altered on installation. You can change the order but it only will change which file A the mods use.
This might not cause problems and you might not see a difference, but as you can see the mods will be changed.

Last edited by badwolf; 01-21-09 at 04:07 PM.
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Old 01-21-09, 04:38 PM   #8
NAZ2222
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Quote:
Originally Posted by badwolf
Quote:
And install in the order posted and read each mod read me for more information on possible conflicts!!
Hi NAZ2222
I'm not trying to upset you, but the above the order posted should be irrelevent.
Here's why:

Lets say we have a file - We'll use File A as an example - inside is 3 bits of data (a,c,e) - Giving File A(a,c,e)

Example_1 - Before/After installation - We have 3 mods no conflictions.

Mod 1 = file A(a,c,e) - file D(a,c,e) - file G(a,c,e)
Mod 2 = file B(a,c,e) - file E(a,c,e) - file H(a,c,e)
Mod 3 = file C(a,c,e) - file F(a,c,e) - file I(a,c,e)


Doesn't matter what order they are installed - no files are the same - no conflicts.

Example_2 - Before installation - We have 3 mods with conflictions.

Mod 1 = file A(b,c,e) - file D(a,c,e) - file G(a,c,e)
Mod 2 = file A(a,d,e) - file E(a,c,e) - file H(a,c,e)
Mod 3 = file A(a,c,f) - file F(a,c,e) - file I(a,c,e)


The file A is used by all the mods and so a confliction. Which ever mod is last installed will be the file A used. So if we install in same order we really actually get.

Example_2 - After installation.

Mod 1 = file A(a,c,f) - file D(a,c,e) - file G(a,c,e)
Mod 2 = file A(a,c,f) - file E(a,c,e) - file H(a,c,e)
Mod 3 = file A(a,c,f) - file F(a,c,e) - file I(a,c,e)


As Mod 3 was installed last, all the mods use file A(a,c,f) - This is not the same as Example_2 - Before installation as Mod 1 & Mod 2 have altered on installation. You can change the order but it only will change which file A the mods use.
This might not cause problems and you might not see a difference, but as you can see the mods will be changed.

It has to be in this order, because there are 3 mod's that share files,
1-OLC 2.4.3 must be put on top of water stream! it's in the readme
2-azanovic sh4 effects must be the last of it all, and must be put on top lifeboats(with compatibilitie fix that comes in extra)

So yea only 3 of this modes really account for the order, but I thinks it's easier this way! If I dont put those mods in that order my game crashes when loading

Maybe it's just a bug im my configuration
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Old 04-02-17, 02:36 PM   #9
Steve Gad
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Quote:
Originally Posted by NAZ2222 View Post
Well I use this ones:

-final torpedo damage (http://www.subsim.com/radioroom/showthread.php?t=105298)

-open hatch (http://www.subsim.com/radioroom/showthread.php?t=104514)

-Phillip Thomsen sound Pack 3.2 (http://www.subsim.com/radioroom/showthread.php?t=134491)

-water stream(http://www.subsim.com/radioroom/showthread.php?t=133541)

-OLC 2.4.3 (http://www.subsim.com/radioroom/showthread.php?t=134186 (brilliant by the way:p )

-life boats (http://www.subsim.com/radioroom/showthread.php?t=134988)

-SH4 effects for sh3 (http://www.subsim.com/radioroom/showthread.php?t=134988)

all with GWX 2.1 and it´s posterior fixes, and activated by JSGME(http://www.subsim.com/radioroom/show....php?t=141773)!!

And install in the order posted and read each mod read me for more information on possible conflicts!!
It looks great

I also run SH3 throuh SH3 comander(http://www.subsim.com/radioroom/showthread.php?t=135380)


I guess it´s a start
I realise I'm ten years late with this, but thank you or putting me onto Phillip Thomsen sound Pack. I too value sound very highly or immersion and I'd driven myself half mad getting and mixing different sounds.


Ps. Yes, I'm STILL out there. lol
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