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Old 03-30-2008, 08:04 PM   #1
onelifecrisis
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Default What title?

OLC was here!

Last edited by onelifecrisis; 01-02-2009 at 06:20 PM. Reason: What reason?
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Old 03-30-2008, 08:22 PM   #2
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Quote:
Originally Posted by Mikhayl
On the technical part, I noticed just yesterday that the viewport of the scope isn't always really linked to the 3D scope lens
You've lost me, but I'm intruiged... please explain.

Quote:
Originally Posted by Mikhayl
I'm wondering about the "why" for the fixed zoom level :hmm:
Because my fix is to set the zoom level to 1X and adjust the angularangle of the camera. If zoom is anything other than 1X, the waves go screwy. A camera can only have one angularangle (AFAIK) hence one "zoom" level.
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Old 03-30-2008, 08:48 PM   #3
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Originally Posted by Mikhayl
Mh ok I see. I think :hmm:
That makes my first thought irrelevant, anyway what I meant is that the "obs scope camera" can actually be elsewhere than right on the 3D representation of the scope lens. I found one such issue but it wasn't a stock or GWX model so I suppose that these are well set. Basically I had the camera above the 3D model, in external view the lens was slightly under the surface, but the in periscope view I could see above the surface. Hope that makes sense
Probably it was because of the flattening and clipping... or maybe it was some mod you had enabled? I tested just now in normal GWX2 and the external view matched perfectly with what I could see through the lens (I paused the game with the lens half-covered and switched between the views).
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Old 03-30-2008, 09:13 PM   #4
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Quote:
Originally Posted by Mikhayl
Sometimes I feel like I should buy myself a t-shirt "I'm with stupid" with the arrow pointing up
Make me one too. I just realised I misread your previous post, sorry.

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Originally Posted by Mikhayl
Edit to get back to the thread : I love the idea, with a not-so-level static/low speed bouyancy that should give some "Das Boot" moments (DD hidden by the waves and you spot it when it's 500m from you)
Hmm... I really should watch that movie sometime :hmm:
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Old 03-31-2008, 02:27 PM   #5
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Good god, man. You mean to tell me you haven't seen Dos Boot yet?

Anyway, I'm looking forward to this next incarnation of OLC as I too felt 6x was a bit cumbersome to use at relatively close ranges.
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Old 03-31-2008, 02:32 PM   #6
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Great stuff! I hated the flat seas thing too so its great to have it gone. New lighting, gui and now this... OLC your insane lol.
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Old 03-31-2008, 02:47 PM   #7
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Quote:
Originally Posted by jmr
Good god, man. You mean to tell me you haven't seen Dos Boot yet?
I haven't seen a Dos Boot since I upgraded to Windows. :rotfl:

Sorry, bad joke.
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Old 03-31-2008, 02:51 PM   #8
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Originally Posted by jmr
Good god, man. You mean to tell me you haven't seen Dos Boot yet?
I'd never even heard of Das Boot until I joined these forums. Since then I've read about it on Wikipedia, but I've still not seen it. I've seen Das GWX on YouTube but that's it.

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OLC your insane
More than you know!
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Old 03-31-2008, 02:53 PM   #9
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Default A little help...

If any modders reading this have an idea how to slow down the rotation of a camera (when moved with the mouse) do let me know!
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Old 03-31-2008, 03:07 PM   #10
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Quote:
Originally Posted by onelifecrisis

P.S.
Here's the binocs view:


There are missing some textures, is it not? The water is looking like silk. It appears to be a fabric silk throwed over a table. It's very complicated to make water look like water when you increase the waves height like this. Makes the game look realistic, but makes the game look ugly. The other pictures looks good. I was playing with OLCE and I noticed that the waves are never never never calm. Can't be like that all the time, depending on the wind yes the ocean can look like a lake sometimes.

If I could throw you a wrench, this would be it. Too many waves, waves too high, looks ugly. But the general idea is brilliant, keep it up!
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Old 03-31-2008, 03:09 PM   #11
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Quote:
Originally Posted by onelifecrisis
If any modders reading this have an idea how to slow down the rotation of a camera (when moved with the mouse) do let me know!
You would have to slow down by a great grade the mouse input (the speed that the game reads the mouse).

And this would have a lot of bad consequences.

And by the way, you're missing the best WW2 movie I've ever seen and one of the greatest movies I ever seen in all categories (das boot)
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Old 03-31-2008, 03:25 PM   #12
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Originally Posted by Philipp_Thomsen
There are missing some textures, is it not? The water is looking like silk. It appears to be a fabric silk throwed over a table. It's very complicated to make water look like water when you increase the waves height like this. Makes the game look realistic, but makes the game look ugly. The other pictures looks good. I was playing with OLCE and I noticed that the waves are never never never calm. Can't be like that all the time, depending on the wind yes the ocean can look like a lake sometimes.

If I could throw you a wrench, this would be it. Too many waves, waves too high, looks ugly. But the general idea is brilliant, keep it up!
First off let me point out that the waves in OLCE are exactly the same size and shape - in all weather conditions - as they are in GWX 2.0 (8km). They may look more "three dimensional" because of the changes I've made to reflections, but that's entirely graphical and entirely intended.

As for the ocean never being flat, I can't understand what you're talking about... check out the first screenshot in the OLCE thread. That's 0m/s and it looks pretty flat to me. :hmm:

Now as for the "silky waves" yes I know what you mean, I noticed it too, and set about fixing it when the combimod was in development. What I found is that I can change it so that the distant waves look better and more textured, but at the cost of making nearby waves look awful in a normal (non-zoomed) view. There doesn't seem to be a way around this, so I went back to the normal OLCE wave bumps and reflections (that's what you see in the screens on post #1 of this thread) and while I agree that those distant waves don't look as good as they could, they still look (to me) ten times better than the normal flat-as-a-pancake view.
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Old 03-31-2008, 03:26 PM   #13
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Originally Posted by Philipp_Thomsen
You would have to slow down by a great grade the mouse input (the speed that the game reads the mouse).

That doesn't really work the way I want, I already tried it.
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Old 03-31-2008, 03:28 PM   #14
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Quote:
Originally Posted by Philipp_Thomsen
If I could throw you a wrench, this would be it. Too many waves, waves too high, looks ugly. But the general idea is brilliant, keep it up!
Oh and one other thing... the waves in the screen you posted are 15m/s waves.
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Old 03-31-2008, 03:32 PM   #15
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Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by Philipp_Thomsen
There are missing some textures, is it not? The water is looking like silk. It appears to be a fabric silk throwed over a table. It's very complicated to make water look like water when you increase the waves height like this. Makes the game look realistic, but makes the game look ugly. The other pictures looks good. I was playing with OLCE and I noticed that the waves are never never never calm. Can't be like that all the time, depending on the wind yes the ocean can look like a lake sometimes.

If I could throw you a wrench, this would be it. Too many waves, waves too high, looks ugly. But the general idea is brilliant, keep it up!
First off let me point out that the waves in OLCE are exactly the same size and shape - in all weather conditions - as they are in GWX 2.0 (8km). They may look more "three dimensional" because of the changes I've made to reflections, but that's entirely graphical and entirely intended.

As for the ocean never being flat, I can't understand what you're talking about... check out the first screenshot in the OLCE thread. That's 0m/s and it looks pretty flat to me. :hmm:

Now as for the "silky waves" yes I know what you mean, I noticed it too, and set about fixing it when the combimod was in development. What I found is that I can change it so that the distant waves look better and more textured, but at the cost of making nearby waves look awful in a normal (non-zoomed) view. There doesn't seem to be a way around this, so I went back to the normal OLCE wave bumps and reflections (that's what you see in the screens on post #1 of this thread) and while I agree that those distant waves don't look as good as they could, they still look (to me) ten times better than the normal flat-as-a-pancake view.
Did you tried doing that and also darkning what water color a bit? IMHO they are just too grey. A dark blue, more close to black (that direction, not that color) would look a lot better. I was over the water thousand of times already in real life and the water looks VERY much darker then that. Besides, I think that if you cut down the reflections on the waves, it will look much less silky and much more realistic. Its a silky "mirror" the way it is now.
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