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#31 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
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On the flickering, are we talking Z-fighting here? Because some flicker issues can also be related to the texture minification and magnification filter that the GFX card is told to use (per material/texture). I've seen crazy flickerings just because of this myself. The next S3D will allow setting these parameters (per material).
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#32 |
Pacific Aces Dev Team
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Yes, those are usually when looking at a ship from larger distances. However, Hood had a flickering problem even at close-up viewing, if I remember correctly.
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