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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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UPDATE: This is a AI ship, meaning it can not be played.
Download the re-worked HMS Hood now http://files.filefront.com/ZWs+HMS+H.../fileinfo.html I've just finished porting the HMS Hood in SH4. This model, if you are familiar with it in SH3 had one of the worst flicker problems. Good news I completely eliminated it. The problem is an issue that must be addressed in a 3d modeling tutorial. I am confident once this particular issue is dealt with the quality of new models will increase. However the flicker in the Bismark will take me a little longer to correct although it also is a modeling issue and not a texture mapping anomaly. -ZeeWolf ![]() The HMS Hood is finished I will be uploading it soon -ZeeWolf ![]() ![]() Last edited by ZeeWolf; 09-04-08 at 10:26 AM. |
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#2 |
A-ganger
![]() Join Date: Apr 2005
Location: Hungary
Posts: 75
Downloads: 12
Uploads: 0
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Great news!
I have this question: Are those additional ships used in OM? I mean if I add them, will they automatically and dynamically spawned? Or Lurker has to include them to work? |
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#3 | |
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
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#4 | |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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![]() -ZeeWolf |
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#5 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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when will this ship be released?
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#6 | |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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Today! ![]() http://files.filefront.com/ZWs+HMS+H.../fileinfo.html ZeeWolf |
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#7 |
Gunner
![]() Join Date: Jul 2008
Posts: 97
Downloads: 26
Uploads: 0
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wow really nice
![]() but when i am playing the playable BB bismark, the hood seem to have no guns ![]() |
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#8 | |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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from lurkers_hlb3's Operation Monsun. They go in the Data/Library directory. ![]() -ZeeWolf Last edited by ZeeWolf; 08-24-08 at 01:44 PM. |
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#9 |
Gunner
![]() Join Date: Jul 2008
Posts: 97
Downloads: 26
Uploads: 0
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thanks man it looks better now!
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__________________
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#10 | |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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Be careful out there pozine:rotfl: -ZeeWolf |
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#11 |
Nub
![]() Join Date: Aug 2008
Posts: 2
Downloads: 5
Uploads: 0
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Hi there all new to this and catching up with everything, surface ship mods hold a great interest in me.
However, how do I get the Hood to appear as choice for a mission? I'm all v1.5 upgraded but not sure which mission I need to get the Hood to appear. Thanks. |
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#12 | |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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You will have to learn how to create your own missions. One way to learn this is to edit existing missions in the Data/SingleMissions directory. You will find the HMS Hood in the Tools Panel on the right click the Sea tab to see the roster and then British, you'll see the BC HMS Hood. Then you just drag and drop it in your scene close to your U-boat. Make sure you click around until you find out how to add way points and speed to your hood. Hope this helps -ZeeWolf |
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#13 |
Navy Dude
![]() Join Date: Mar 2008
Posts: 177
Downloads: 20
Uploads: 0
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I think that he thinks that your ported Hood is a playable unit which it isn't.
It's an AI unit. |
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#14 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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could I make it playable? and include it in my Royal Navy Mod?
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#15 | |
Nub
![]() Join Date: Aug 2008
Posts: 2
Downloads: 5
Uploads: 0
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But thanks for the info on how to inlcude it. |
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