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-   -   Good News about the flicker! (https://www.subsim.com/radioroom/showthread.php?t=140959)

ZeeWolf 08-18-08 11:57 PM

Good News about the flicker!
 
UPDATE: This is a AI ship, meaning it can not be played.

Download the re-worked HMS Hood now

http://files.filefront.com/ZWs+HMS+H.../fileinfo.html

I've just finished porting the HMS Hood in SH4. This model, if you are familiar
with it in SH3 had one of the worst flicker problems. Good news I completely
eliminated it. The problem is an issue that must be addressed in a 3d modeling
tutorial. I am confident once this particular issue is dealt with the quality
of new models will increase.
However the flicker in the Bismark will take me a little longer to correct although
it also is a modeling issue and not a texture mapping anomaly.

-ZeeWolf

http://i327.photobucket.com/albums/k...4_UBOAT026.jpg

The HMS Hood is finished I will be uploading it soon
-ZeeWolf

http://i327.photobucket.com/albums/k...4_UBOAT029.jpg

http://i327.photobucket.com/albums/k...4_UBOAT034.jpg

csengoi 08-19-08 01:40 PM

Great news!

I have this question:
Are those additional ships used in OM? I mean if I add them, will they automatically and dynamically spawned? Or Lurker has to include them to work?

Orion2012 08-19-08 03:25 PM

Quote:

Originally Posted by csengoi
Great news!

I have this question:
Are those additional ships used in OM? I mean if I add them, will they automatically and dynamically spawned? Or Lurker has to include them to work?

I'm not the authority on these type of things, but I'd think it would needed to be added into the mission generator from OM and possibly others things. I don't think you can just enable it and see it.

ZeeWolf 08-19-08 06:32 PM

Quote:

Originally Posted by csengoi
Great news!

I have this question:
Are those additional ships used in OM? I mean if I add them, will they automatically and dynamically spawned? Or Lurker has to include them to work?

Yes they will !:up:

-ZeeWolf

ivank 08-22-08 08:30 AM

when will this ship be released?

ZeeWolf 08-22-08 10:05 AM

Quote:

Originally Posted by ivank
when will this ship be released?



Today! :D

http://files.filefront.com/ZWs+HMS+H.../fileinfo.html

ZeeWolf

pozine 08-23-08 08:53 PM

wow really nice :up:


but when i am playing the playable BB bismark, the hood seem to have no guns

http://img115.imageshack.us/img115/5621/hoodkd8.jpg

ZeeWolf 08-23-08 09:46 PM

Quote:

Originally Posted by pozine
wow really nice :up:


but when i am playing the playable BB bismark, the hood seem to have no guns

http://img115.imageshack.us/img115/5621/hoodkd8.jpg

Don't worry all you need is guns.dat guns.sim and guns.zon. I use the ones
from lurkers_hlb3's Operation Monsun.

They go in the Data/Library directory.:up:

-ZeeWolf

pozine 08-25-08 02:38 PM

thanks man it looks better now!:up:

ZeeWolf 08-25-08 06:02 PM

Quote:

Originally Posted by pozine
thanks man it looks better now!:up:


Be careful out there pozine:rotfl:

-ZeeWolf

FWD-29 09-03-08 01:33 PM

Hi there all new to this and catching up with everything, surface ship mods hold a great interest in me.

However, how do I get the Hood to appear as choice for a mission? I'm all v1.5 upgraded but not sure which mission I need to get the Hood to appear.

Thanks.

ZeeWolf 09-03-08 02:25 PM

Quote:

Originally Posted by FWD-29
Hi there all new to this and catching up with everything, surface ship mods hold a great interest in me.

However, how do I get the Hood to appear as choice for a mission? I'm all v1.5 upgraded but not sure which mission I need to get the Hood to appear.

Thanks.

Hi FWD-29,
You will have to learn how to create your own missions. One way to learn
this is to edit existing missions in the Data/SingleMissions directory.
You will find the HMS Hood in the Tools Panel on the right click the Sea
tab to see the roster and then British, you'll see the BC HMS Hood. Then
you just drag and drop it in your scene close to your U-boat. Make sure
you click around until you find out how to add way points and speed to
your hood.

Hope this helps

-ZeeWolf

Ishigami 09-03-08 03:55 PM

I think that he thinks that your ported Hood is a playable unit which it isn't.
It's an AI unit.

ivank 09-03-08 04:10 PM

could I make it playable? and include it in my Royal Navy Mod?

FWD-29 09-04-08 04:15 AM

Quote:

Originally Posted by Ishigami
I think that he thinks that your ported Hood is a playable unit which it isn't.
It's an AI unit.

I did.


But thanks for the info on how to inlcude it.


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