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Old 10-14-09, 03:31 PM   #16
Brag
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Maybe the approach to crew speech should be based on scenes and different situations would trigger certain speech paterns.

Like in harbour before patrol, different officers or POs reporting their departments ready for sea.

During a storm
in vicinity of convoy
preparing to attack convoy for 3rd time
Complaints when crew overworked
Cook could complain about shortage of some item
Engineer could inform unable to fix some system

etc
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Old 10-14-09, 03:35 PM   #17
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All I have to add is

"I saw a mudcrab the other day"

"Nasty creatures"

Anyone who has ever played oblivion will know what Im talking about.

Repetitive nonsensical conversations.
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Old 10-14-09, 09:26 PM   #18
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Yes a comment from the Dev team on this would be nice. I would imagine that they would be quiet unless you clicked on them.
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Old 10-15-09, 01:40 AM   #19
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Maybe it has been said before but... One of the officially dispatched features was ~"We will make it easier for Modders"... this could also mean that the dialogues are configurable /customizable...
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Old 10-15-09, 01:53 AM   #20
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Quote:
Originally Posted by SteamWake View Post
All I have to add is

"I saw a mudcrab the other day"

"Nasty creatures"

Anyone who has ever played oblivion will know what Im talking about.

Repetitive nonsensical conversations.
"My Friend! How goes the Hunting" if you played EQII

"Live free or die trying!" If you played AoC.

Any RPG has the same thing. People want RP elements in the SH series, they will have to learn to accept repetitive dialogue. So unless the game comes with many many GB of recorded chat, it is what we will get.

I swear some people around here are gonna be in tears when they realize SHV is actually a game and bound by PC technology.
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Old 10-15-09, 04:57 AM   #21
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Quote:
this could also mean that the dialogues are configurable /customizable...
If they made this, a week later thounsands of mods aviable here, where every conversation from SH5 is changed with dialogues from Das Boot.
But, and i think this was already sayes in some other threads for me it would important to have different accent's some Nordish some Berliner like!!...
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Old 10-15-09, 05:25 AM   #22
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I have problems to say it in english, so i post it in german language and include a bad google translation with it. Sorry for that.

Ich muss gerade an die Fussball Manager von EA denken, die haben zwar nur Text und kein Audio aber ein gutes Tool zum erweitern der Textsegmente liegt dem Spiel bei. Dort kann man Event-Trigger und alles definieren. Wenn man also in SH5 ähnliches machen kann, die Datenbank für die Textbausteine samt spezieller Trigger erweiterbar ist und man diese mit Audiodateien verknüpfen kann, dann sollte es ja möglich sein das zu erweitern. Und damit es einheitlich ist könnte ja jeder der Interesse hat eine "Patenschaft" für ein Crewmitglied übernehmen. So das man eine ganze Fülle von Dialogen bekommt. Und die Original Audiodateien könnte man dann ja von der Person auch neu sprechen lassen damit wirklich alles einheitlich ist.

I have to think just at the football manager of EA, which might only have Text and no audio but a good tool to expand the text segments is at stake. There you can define event triggers and everything. If you can do so in SH5 similar, the database for the Text blocks, together with special trigger and one that is expandable Audio files can associate with, then it should indeed be possible for the enhance. And so it is uniform could indeed, each of the interest a "sponsor" for a crew member take over. Thus, the one a whole Abundance of dialogue gets. And could the original audio files can then are discussing the new person also can ensure that everything is uniform.
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Old 10-15-09, 06:34 AM   #23
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I would image that the dialogue would be customisable . Just add new dialogue for a crew member and add actions and triggers .
Captain//
Speech/// You know where you can stick that soup .
Actions // Punch cook > Trigger / speech = Cook / Would you like some soup sir
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Old 10-15-09, 06:35 AM   #24
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its my opinion that the crew dialogue in SHV will consist of little more than basic chit chat.

each character capable of dialogue will have just a few basic interactions.

I had always envisioned that the interactions would be similar to those we have seen in Half Life 2

when you walk up to another character and hit the space bar they would say something relevant to the situation or story line.

i think we can expect something similar in SHV

each interactive character would have a hand full of sentences - and to prevent repetition they would simply stop interacting with you for 30 minutes or so after a certain number of interactions had taken place.

I think we can expect characters to express

happiness, concern, fear, frustration and a few other basic "emotions" for a given situation... but nothing deep.

i expect that most of the crew will just occupy their time writing letters, reading books, playing cards or napping etc.

if we even get that much i think it would be awesome!
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Old 10-15-09, 06:42 AM   #25
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Quote:
Originally Posted by cxsinsanity View Post
die Audiodateien könnte man dann ja von der Person auch neu sprechen lassen
That sounds easier than it is - much easier. The quality of the records would be different for every crewmen. Most users only have some crappy condensor microphones attached to their AC97 audio adapter. I wouldn't want those voice records at all.
We would need real studio records and here lies the difficulty.
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Old 10-15-09, 06:45 AM   #26
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true
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Old 10-15-09, 06:47 AM   #27
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Quote:
Originally Posted by GoldenRivet View Post
I think we can expect characters to express happiness, concern, fear, frustration and a few other basic "emotions" for a given situation... but nothing deep.
If our beloved dev team would have the resources and time (i think the ambition they have) then they would spend huge effort in motion capturing sessions like the devs of OPF2 did and we would see something new every day....
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Old 10-15-09, 07:09 AM   #28
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Quote:
Originally Posted by Kaleun_Endrass View Post
If our beloved dev team would have the resources and time
Aye there is the rub

on the one hand... us customers dont want to wait until 1Q 2013 to have a playable demo in the works

on the other hand we want a game that seems like it was 6 years in development.

the balance has to be struck, and i have full confidence in the dev team to strike that balance.

the Dev team and Ubi has taken two very useful lessons...

first, Silent Hunter 3, was a well received master piece despite a few shortcomings it was modded into something that has lasted a good 4+ years on nearly every hard drive it was originally installed on.

I cant say that for ANY other game i own except flight sim X - and i have a library of games on the shelf that have come and gone over the years... but SH3 has held the top spot on my hard drive since release.

Secondly, Silent Hunter 4... fresh out of the box, was pretty much a flop, and i dont think it had quite the fan base or cult following that SH3 enjoyed... it was just too "gamey" and not enough "simmy" and i think that though it DID open up the genre to a lot of "young blood" i also think it did a lot to alienate some of the hard core subsimmers. SH4 probably lasted 2 weeks on my hard drive.

armed with that information, if Ubisoft can use these lessons properly... i think that SH5 is probably going to be developed into the subsim which all subsequent subsims in history are compared to.
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Old 10-16-09, 04:20 PM   #29
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I think a good solution to soup-itis would be to code the cook only to inquire about the soup when the player clicks on the cook.

Don't wanna hear about the stupid soup? Don't click (make eye contact) with cook.
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Old 10-20-09, 04:21 AM   #30
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An interesting thing would be to have some of the idle chit chat speech as the war progresses. Early war conversations might have the crew talking about the victories. France falling and specualtions on chasing french women or what ever. As the war goes on maybe have some crewman talk about his parents house being bombed, hopes that Japan will attack Russia. Late war talk about the "wonder weapons" or how far the Russians were from Berlin or when would the Allies would come across the channel.
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