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Old 08-09-08, 04:14 AM   #16
Demonizer
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I didnt notice much differnce in FPS. Atm im sorta experimenting with the propeller particles trying to make them flow more fluid with the propellers rotating, ive almost got it sorted so its like this.

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Old 08-10-08, 07:09 PM   #17
Demonizer
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Well little update, its been a bit of a nightmare trying to get the effect i want as you can see from these screeshots.

The particles need to start at a set postion and rotate but im having trouble in finding the correct values for this to happen, it always seems to want to cone outwards. And the particles are having trouble keeping up it seems is well, even at 5000 particles per second it still emits patchy. Its like the smaller the particle you set it at the harder it becomes to keep up and the higher you go on the creation rate and maxparticles the more it becomes patchy unable to flow.

http://img527.imageshack.us/img527/5462/prop1em6.jpg

http://img386.imageshack.us/img386/5452/prop2ti5.jpg

Anyone who can help on this is welcome its alot harder than i first thought.
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Old 08-10-08, 07:12 PM   #18
Capt Jack Harkness
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Awesome!!! I don't know if any of you guys saw it, but I had a whole thread devoted to cavitation and making it better in game. The whole thing turned into a scientific debate about how the fleet boat props cavitated in real life...

Anyways, keep up the good work!
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Old 08-11-08, 02:44 AM   #19
kriller2
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Try get help from Nisgeis, he is very skilled for working with the particle generator and made the new shell effects for PE 3.3. :hmm:

btw It looks good keep up the good work.
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Last edited by kriller2; 08-11-08 at 02:55 AM.
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Old 08-11-08, 10:26 AM   #20
tonschk
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Hello there , I know this is not very much important detail , but I want to show that the propeller installed in the sub by UBISOFT is upside down , and must be installed ( I know is not possible ) the other way around , please see the photo below

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Old 08-11-08, 11:29 AM   #21
Ishigami
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Cool
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Old 08-11-08, 11:33 AM   #22
ivank
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will this work with the u-bootes?
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Old 08-11-08, 11:53 AM   #23
W4lt3r
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I think the U boats and fleet boats use same cavitation effect so i'd presume it'll work with U-boat Expansion pack aswell.
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Old 08-11-08, 12:46 PM   #24
Nisgeis
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Quote:
Originally Posted by Demonizer
Well little update, its been a bit of a nightmare trying to get the effect i want as you can see from these screeshots.

The particles need to start at a set postion and rotate but im having trouble in finding the correct values for this to happen, it always seems to want to cone outwards. And the particles are having trouble keeping up it seems is well, even at 5000 particles per second it still emits patchy. Its like the smaller the particle you set it at the harder it becomes to keep up and the higher you go on the creation rate and maxparticles the more it becomes patchy unable to flow.

http://img527.imageshack.us/img527/5462/prop1em6.jpg

http://img386.imageshack.us/img386/5452/prop2ti5.jpg

Anyone who can help on this is welcome its alot harder than i first thought.
I'm more than willing to help with this, if you'll let me take a look at what you already have. As I understand it, you want the cavitation to stay as a cylinder, described by the propeller's edges, with a collapse of the water vapour bubbles after a brief period of time?

Let me know if you'd like some help .

Nisgeis.
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Old 08-20-08, 08:55 AM   #25
AOTD_MadMax
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Hi Demonizer,

when did you finish this nice Bowwakesplash ?



I need it cause it looks so realistic.

Greets

Maddy
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Old 08-20-08, 09:06 AM   #26
skwasjer
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Quote:
Originally Posted by tonschk
Hello there , I know this is not very much important detail , but I want to show that the propeller installed in the sub by UBISOFT is upside down , and must be installed ( I know is not possible ) the other way around , please see the photo below
Try this:

http://www.subsim.com/radioroom/showthread.php?t=138212

And this is the mod that implements the fix:

http://www.subsim.com/radioroom/showthread.php?t=138374

Be advised that compatibility problems may occur with mods like PE (as it also modifies the sub files)
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Old 08-20-08, 11:53 AM   #27
tonschk
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Thank you very much , already enabled , now the propellers are spinning and working 100% properly , almost two years to fix the problem of the SH4 propellers , thank you very much
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Old 08-20-08, 12:57 PM   #28
Demonizer
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Ok well heres the bow wave, i lost the one in the screenshot after i accidently deleted it, so i had to remake it.

This is free to use in any of the mega-mod packs.

http://files.filefront.com/Bow+Wave+.../fileinfo.html
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Old 08-20-08, 05:17 PM   #29
Defacto
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Great work.Look nice
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Old 08-21-08, 02:30 AM   #30
kriller2
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Quote:
Originally Posted by Demonizer
Ok well heres the bow wave, i lost the one in the screenshot after i accidently deleted it, so i had to remake it.

This is free to use in any of the mega-mod packs.

http://files.filefront.com/Bow+Wave+.../fileinfo.html
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