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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#406 |
Mate
![]() Join Date: Aug 2012
Location: Canada
Posts: 57
Downloads: 124
Uploads: 0
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#407 |
Grey Wolf
![]() Join Date: Sep 2011
Posts: 979
Downloads: 256
Uploads: 0
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#408 | |
Loader
![]() Join Date: Jul 2023
Posts: 88
Downloads: 25
Uploads: 0
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#409 |
Grey Wolf
![]() Join Date: Sep 2011
Posts: 979
Downloads: 256
Uploads: 0
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#410 | |
Loader
![]() Join Date: Jul 2023
Posts: 88
Downloads: 25
Uploads: 0
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All I know is that I had no issues with GWX 3.0/OneAlex until the 24H2 update, so whatever was latent in SH3 was triggered by a change made in 24H2 for me. I tried running GWX 3.0 native in 1024x768 and it ran fine, for me. So, in my case, the change from 23H2 to 24H2 triggered something that caused my crash as you described. I guess I'm not saying it was caused by a change in 24H2 (and I'm not saying it wasn't). I AM saying that something that changed in 24H2 is either causing the crash or is triggering something in GWX?? that is causing the crash. For me. |
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#411 |
Mate
![]() Join Date: Aug 2012
Location: Canada
Posts: 57
Downloads: 124
Uploads: 0
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So was wondering if anyone is able to help me out here. I have the FuMO-29 radar equipped in an IXD2 in 43, I changed the staring turm to the first type. Now while the radar does work, and does say I have it equipped, it does not show up on the turm itself, I did experiment with the next radar type, and it does show. Anyone know of a fix?
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#412 | |
GWX Project Director
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The reason for the 3D model removal, was a push me - pull you attachment effect it had on the FuMO-30 and FuMO-61 placements. Long and boring technical modding story there, however you gain more than anything lost in the end. Now before anyone complains.... Our research found that only THREE U-boats ever had the FuMO-29 mounted. All were Type IX variants, and it was quickly discontinued in real life. It was in service for only a very short time before being pulled out of concern that it may be a beacon for the enemy. Also, when on the surface with at least fair visibility, the human Mark I eyeball was better than the RADARs the Germans had at the time. |
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#413 |
Commander
![]() Join Date: Sep 2024
Location: Europe
Posts: 479
Downloads: 3
Uploads: 0
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The background sound in the uboat, is good. It gives this very authentic feel.
Even the voices are nice, i always use German audio. |
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#414 | |
Mate
![]() Join Date: Aug 2012
Location: Canada
Posts: 57
Downloads: 124
Uploads: 0
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Ah gotcha gotcha, that is quite understandable, I heard about some issue with the RO1 and RO2 placement was it? The 29 would sometimes end up on the side of the turm or something like that. But thank ya for clearing that up eh! Also more out curiosity is there a way to deploy the Huff Duff antenna? |
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#415 |
Sea Lord
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How is this modpack compared to Onealex?
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#416 |
GWX Project Director
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Hi Niume.
My impression is that you have not launched GWX - Knight's Cross edition to make any notes. I think it is reasonable to ask that you first have a look for yourself in-game. I don't think that you will be disappointed. If it does disappoint you, maybe it isn't the mod for you, and you can have a full refund. ![]() |
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#417 | |
GWX Project Director
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Before I forget, I should say that as it turns out we had found one grainy photograph showing what very well may have been a FuMO-29 on one Type VII U-boat variant. To deploy your RDF loop antenna, and to stow it, the keyboard commands are Shift + V and Ctrl + V ![]() |
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#418 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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Aside from the installation guide, is there a manual to Knights Cross? Like the previous GWX 3 huge manual.
__________________
My site downloads: https://ricojansen.nl/downloads |
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#419 | |
GWX Project Director
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We will be producing some documentation for various elements that we feel need it. You may also know that all historical military operations detailed in the history portion of the old manual remain fully valid.... though the vessels and aircraft involved have most likely been upgraded to newer models. Therefore there is value to be had in retaining the old manual with your personal assets. Also, we can make a sad assumption that there are far fewer new people getting involved in SH3 than there were back in its heyday.... so many elements of GWX-KC will be intuitive to regular or returning SH3 players. Also, at the risk of sounding rude, and without that intention, Pisces.... It is really a matter now of 'when we feel like getting around to it.' We've really been punishing to ourselves over the last two years to produce GWX - KC. The engines still run, they are at ahead slow, but we are going to run them a lot cooler to preserve them. ![]() |
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#420 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 919
Downloads: 360
Uploads: 0
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Ok, I'll be the first to admit that I was set up on a Merchant. I switched back to the Attack Scope View. I went to raise my scope and accidentally punched off my #1 torpedo. Mess'n up my shot. Won't do that again.
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v7.8 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI / GWX Knight's Cross v1 |
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