SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-11-13, 08:40 AM   #11
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Fifi View Post
Yes, i tried some new X,Y,Z waves settings to see what could be done, mainly to space waves between each other...it's not that easy, and first results were not satisfying
It will take some time before i handle those XYZ values correctly...
Let me know if I can help with them. As I told you a while ago, I think they are expressed in game units (1 unit= 10 m). Recently, I have created a simple spreadsheet for previewing various wave lenght/heights on graph and comparing them to ship sizes. If you want, I can send it your way.

Quote:
Originally Posted by Fifi View Post
On other hand, game is limiting wind to 30 knots. It's not very high...If we modelize waves accordingly to those 30 knots limit, we'll never see big waves coming to top conning tower you know
Actually, it's kind of game compromise, and the real wind values we see ingame can't be really taken in account for waves height
Wind speed limit is actually 15 m/s, not 30. Your lapsus led me to another idea though. Having to face force 9 waves while being reported a wind speed of 15 m/s doesn't look right to me; I wonder how difficult would be making NO's weather reports to display 2 x wind speeds: i.e. a wind speed of 5 m/s (game setting) would be reported as 10 m/s, 10 m/s as 20 m/s, and so on... I know it is a small detail, but imo it would add to the immersion. Unfortunately I don't know how to do it, if possible at all, but maybe TDW or DrJones can give us some clues.

Quote:
Originally Posted by Fifi View Post
Back to my fog adjustments, as i said some posts back, i've increased the fog distance parameters mainly for gameplay matters.
So now, boats begin to be viewable in medium fog around 2500/2300m...and in heavy fog around 1000m...and i like pretty much this rendering.
But problem is my AI officer (and watch crew) can still see them way further, and i can ask him to identify them even though i don't see them

So what is the file i could adjust to decrease the AI officer and watch crew view distance? ...if there is any!...
For watch crew, you can adjust Visual fog factor in Sensors.cfg. As for ship identification abilities by the officer, you should ask TDW on it.
gap is offline   Reply With Quote
 

Tags
climate, dynamic environment, environment, environmental mod, fog, weather

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:38 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.