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Old 03-06-12, 08:41 PM   #26
peabody
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Join Date: Jan 2008
Location: New York State, USA
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Quote:
Originally Posted by Generalee View Post
So what you're telling me is that all I have to do is put all the American ships data into the game's American CareerStart.upc file (Not the CareerStart.upc for the mod but the one found Into c/(the dictory you installed the game in)/Silent Hunter 4/data/UPCData/UPCDataCampaign/CareerStart.UPC and for german ships, I put them in the UPCDataGE?

Generalee
No, what I said, " The CareerStart.upc is only one of many files that need to be 'fixed'."

Edit: In your post you stated the MOD has a "CareerStart.upc"? Then you need to add the new ships, then fix all the other files that get overwritten.
From you other post in another thread you said:

Quote:
Originally Posted by Generalee
"CareerStart.upc" has already been altered by the "Playable King George V Battleship V0.2" mod.
"Flotillas.upc" has already been altered by the "Playable King George V Battleship V0.2" mod.
"UpgradePacks.upc" has already been altered by the "Playable King George V Battleship V0.2" mod.
"Weapons.upc" has already been altered by the "Playable King George V Battleship V0.2" mod.
All those files would need to be fixed also.

Flotillas.upc has the ships and missions
UpgradePacks.upc has all weapons, ammo, equipment that is upgraded/changed throughout the career.
Weapons.upc has all the Weapons that are different.

You also may have to copy files from the Library, which are usually the items reffered to in the Weapons.upc.
And the Roster file would assign the ship to a country.

So not eveything that needs to be 'fixed' is in the list of stuff that is overwritten, some is just added, so you don't get a warning.

So there is a lot more to it than just adding a ship name and it's done.
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Last edited by peabody; 03-06-12 at 08:53 PM.
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