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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Medic
![]() Join Date: Jul 2008
Location: Denmark
Posts: 160
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yes you can get the range from firecontrol, jump to gun and shoot like normal....player gun is stil playable....not toucthing that one....all i fool around with is order bar and UZO........ TBear
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IJN rules, but peabody makes it float! "TAKAO" Status: work in progress |
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#17 | |
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![]() Join Date: Mar 2012
Posts: 25
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Ps: Would you know a way of modifying the game so I can have all my surface vessels at the same time? It tells me the following: "Readme.cfg" has already been altered by the "Playable King George V Battleship V0.2" mod. "CareerStart.upc" has already been altered by the "Playable King George V Battleship V0.2" mod. "Flotillas.upc" has already been altered by the "Playable King George V Battleship V0.2" mod. "UpgradePacks.upc" has already been altered by the "Playable King George V Battleship V0.2" mod. "Weapons.upc" has already been altered by the "Playable King George V Battleship V0.2" mod. What do I have to alter or do to avoid it to override and so that I can have many ships at a time? Thanks Generalee |
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#18 | |
Medic
![]() Join Date: Jul 2008
Location: Denmark
Posts: 160
Downloads: 27
Uploads: 0
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I realy dont have enough mod experience to explain all you need to do. To avoid this problem you are having im working on two ships that will be apart of my small mod. a 3rd ship might come in. You need to get the ships in a pack if you want them to work. The submarines normaly also will have some errors when installing surface ships. My best advice is to run one at the time. Maby Karles ships work in multible installs since hes the same creator....but realy dont know.... I make paralel work on the Furutaka beside my main ship Takao. Hopefully i can get a BB in there to, especialy the Kongo....but right now i work one ship at the time, when i get something that work on that one i copy/paste it to the other one.... This is the best answer i can give...sorry....
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IJN rules, but peabody makes it float! "TAKAO" Status: work in progress |
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#19 | |
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Posts: 25
Downloads: 27
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![]() Generalee |
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#20 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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To make it simple to understand an example: TBear is working on a MOD for the Takao, he obviously is not going to add a CareerStart for the King George V. So that means the LAST Careerstart.upc is the only one that will work right. One progam I have found to be very helpful, especially with Menu1024_768.ini but will work with any file that you edit with notepad is called Winmerge. So you get the warning for the Careerstart.upc. You open Winmerge and on one side you open the King George CareerStart.upc, and on the other side you open the Other CareerStart.upc (whatever that might be) and it will highlight the lines that are different. That may help you to fix them. You only have to know what information must be changed and what does not. Another example: If in the Flotillas.upc the missions are different, it is ok to leave one or the other in as long as they are both missions for surface ships. I don't have the King George so I will show an example of a CareerStart from the German uboat add on that we used for TBear to test the ships before he got his 'campaign' going. ![]() As you see on the left is the Careerstart for the Takao and on the right is the Careerstart for the Furutaka. And the difference is highlighted. So obviously for it to work both ships have to be in one file, since as you said the last one installed overwrites the old one. So this program may help you it may not. But it will show the difference in the two files.
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#21 | |
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Posts: 25
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![]() Thanks Generalee |
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#22 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
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Winmerge is made of WIN. Simple as that
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#23 |
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lol, yes.
I have a question, If I want to use two files for all the ships to work ingame example, for the german ships, all of them would be merged into the Ijn Takeo, and all the American ships would merged into the King George, is it possible, and if so, how do I do it? (instead of all the ships merged in one file so they all work, they would be seperated in two files, one allied, and one axis) Generalee |
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#24 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
Look in the Campaign and CampaignGE folders and the UPCData and UPCDataGE folders.
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#25 | |
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![]() Generalee |
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#26 | ||
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Edit: In your post you stated the MOD has a "CareerStart.upc"? Then you need to add the new ships, then fix all the other files that get overwritten. From you other post in another thread you said: Quote:
Flotillas.upc has the ships and missions UpgradePacks.upc has all weapons, ammo, equipment that is upgraded/changed throughout the career. Weapons.upc has all the Weapons that are different. You also may have to copy files from the Library, which are usually the items reffered to in the Weapons.upc. And the Roster file would assign the ship to a country. So not eveything that needs to be 'fixed' is in the list of stuff that is overwritten, some is just added, so you don't get a warning. So there is a lot more to it than just adding a ship name and it's done.
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. Last edited by peabody; 03-06-12 at 08:53 PM. |
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#27 | |
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Generalee |
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#28 |
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I have another question, does the UpgradePacks.UPC have to be identical, or it can have differences between the two ships upgrade packs?
Example: [UpgradePack 32] (file 1 ) ID= Upack16Inch50CalMk7 NameDisplayable= 16"/50 Mark 7 FunctionalType= UpFTypeWeaponCannon UpgradePackSlotType= USDeckGun Type=NULL UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0 ;UnitUpgradePackIntervalOptions1= 1944-03-28, 1944-09-01, 800 ;UnitUpgradePackIntervalOptions2= 1944-09-02, NULL, 300 IDLinkUpgradePackElements= 16Inch50CalMk7 [UpgradePack 32] ID= Upack16Inch50CalMk7 NameDisplayable= 16"/50 Mark 7 FunctionalType= UpFTypeWeaponCannon UpgradePackSlotType= USDeckGun Type=NULL UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0 UnitUpgradePackIntervalOptions1= NULL, NULL, 400 (different) IDLinkUpgradePackElements= 14in50calUS (different) I would be happy if I could get these files working, it would be a great acheivement for me ![]() ps: I am a beginner at modding, so that explains why I have more trouble understanding the logic of this. So please, go easy on me ![]() Generalee |
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#29 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
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If you notice a semicolon before an entry ( ![]() The rest is uncharted territory for me.
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#30 | |
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![]() Thanks DrBeast, you are a great help ![]() Generalee |
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