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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Watch
![]() Join Date: Mar 2012
Posts: 25
Downloads: 27
Uploads: 0
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#2 |
Eternal Patrol
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We all have those, and it's a sign of character when we acknowledge it.
WELCOME ABOARD! ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#3 | |
Admiral
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It's possible to make a different deck gun lens view that puts telemeter divisions onto the scope lens (much like the periscope or TBT views). You would have to adjust the divisions to actually work with the correct scale the deck gun camera.dat file uses. Then you would have to add a tool like the Range Omnimeter to calculate the range to target when counting the telemeter divisions. Either that, or you get the ol' calculator out to figure the trig problem of changing height into distance when a particular angle is known.
But, that may be the easy part. I would think the deck gun camera may be effected by the differences in the particular game resolutions that the periscope and TBT views have. Depending on which resolution/aspect ratio your particular game computer uses will create a difference in scale for the deck gun view. In other words, one fix won't work for everyone. That's not a real big problem to make, but it just makes a fix all the harder to accept when a gamer has to think for himself "What fix do I need to use for the resolution my system uses?" Their more likely to say "Forget it, I'll just pop a few caps and figure range by watching my shells fall short, or going too long!"
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#4 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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I have Trigger Maru 2.5 installed as a mod. I do not know if the following is a stock or Trigger option added.
Use UZO to find the range to target. Go to the deck gun staion and then hit the TAB key. The TAB key gives the range options. You can zoom in or out of the range, found by the UZO, with the up and down keys. |
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#5 | |||
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#6 |
Medic
![]() Join Date: Jul 2008
Location: Denmark
Posts: 160
Downloads: 27
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As a surface buff, the lack of some sort of firecontrol kinda have got to me.
I am working on something called UZO to firecontrol, the game have some "locked" things, but im working on forcing the game to a few things. I realy dont want to say to much since im in early "alpha" But hopefully when i with the help of a few others get the Takao mod completet you will se something that atleast will be more "surface" friendly.... But this is alot of coordinate work and trial and error..... here is the original layout idea, it have changed alot, but give you an idea... ![]() I will se if i can get a screen of the final layout. In there are range etc..... TBear
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IJN rules, but peabody makes it float! "TAKAO" Status: work in progress |
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#7 | |
Watch
![]() Join Date: Mar 2012
Posts: 25
Downloads: 27
Uploads: 0
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