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#1 | |
Eternal Patrol
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![]() As far as I know it happened twice. Scapa Flow was almost impossible, and only happened because Admiral Doenitz planned it personally with the help of aerial photography. Following the attack the British reinforced the entrances to the harbor, and after that time any British base should be impossible to penetrate. The other was by Werner Hartenstein in U-156. He observed the harbor at Aruba for several days before deciding it was relatively undefended and making his decision to go ahead with the attack. He sank three small tankers and attempted to set the oil field on fire but failed. http://en.wikipedia.org/wiki/Attack_on_Aruba http://uboat.net/boats/successes/u156.html Basically all the SH games make harbor-raiding much easier than it ever was in real life.
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“Never do anything you can't take back.” —Rocky Russo |
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#2 |
Sonar Guy
![]() Join Date: Sep 2010
Location: Switzerland
Posts: 388
Downloads: 86
Uploads: 0
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installing this mod makes a big difference:
IRAI (Intelligent Random AI) by TheDarkWraith http://www.subsim.com/radioroom/showthread.php?t=171973 I sometimes wish that I had not installed this (especially if you have three destroyers circling above you after an attack....) but it is a needed mod! ![]()
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Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück... 40’000 German sailors served on U-boats during World War II – 30’000 never returned home... |
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#3 | |
Torpedoman
![]() Join Date: Jan 2010
Location: The Netherlands
Posts: 113
Downloads: 32
Uploads: 0
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![]() ![]() Have the IRAI mod installed so don't really know why they did nothing..
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TMO 2.2 |
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#4 | |
Black Magic
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#5 | |
Eternal Patrol
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http://www.strategypage.com/militaryforums/8-10333.aspx
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“Never do anything you can't take back.” —Rocky Russo |
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#6 | |
Bosun
![]() Join Date: Apr 2011
Location: Stockholm, Sweden
Posts: 69
Downloads: 209
Uploads: 0
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#7 | |
Navy Dude
![]() Join Date: Oct 2011
Location: AM98 - Rounding Hartland Point and sneaking up the Bristol Channel
Posts: 173
Downloads: 137
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I think I will stay away from harbour raiding, too much of a duckshoot once you get past the patrols... my suspension of disbelief won't stretch that far! |
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#8 |
Engineer
![]() Join Date: Jan 2011
Location: Montreal, Canada
Posts: 206
Downloads: 103
Uploads: 0
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Maybe no one was onboard?
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#9 |
Eternal Patrol
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Another part of the problem is that in real life you don't dodge around sub nets. They stretch clear across the harbor and have a 'door' which is pulled aside by a tug when ships need to get in or out. One way to do it in the game would have been to have the nets set deep enough that a surface ship could pass over them and a sub would have to do it on the surface.
Whatever the problems with making it work, raiding a merchant port should be difficult and dangerous. Raiding a naval base should be next to impossible.
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“Never do anything you can't take back.” —Rocky Russo |
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#10 | |
Captain
![]() Join Date: Oct 2010
Location: Oz
Posts: 507
Downloads: 33
Uploads: 0
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I gotta agree, once you get it out of your system a couple o times such a 'duckshoot' just ain't that much fun. ![]() |
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#11 |
Ace of the deep .
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These people that say its too easy . Are you playing with 100% realism , Real navigation mod , OH2 campaign , and sobers realistic underwater FX2 SH5 mod ?
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#12 | |
Torpedoman
![]() Join Date: Jan 2010
Location: The Netherlands
Posts: 113
Downloads: 32
Uploads: 0
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The IRAI mod makes the game much more challenging, thanks for all the effort you put into this! ![]() ![]()
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TMO 2.2 |
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#13 | |
Commodore
![]() Join Date: Apr 2007
Location: Augsburg / Germany
Posts: 631
Downloads: 203
Uploads: 0
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Well maybe the Royal Navy thaught: "Aaaaah dont mind he sank the USS Hood instead of the HMS Hood" ![]() ![]() |
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#14 | |
Torpedoman
![]() Join Date: Jan 2010
Location: The Netherlands
Posts: 113
Downloads: 32
Uploads: 0
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Yeah that's what I mend, I stand corrected ![]() ![]()
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TMO 2.2 |
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