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#9 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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Is there anything left to test on this? Happy to help out if so.
I suppose convoys are the last big thing left to do.. currently with IRAI I've had some nightmare scenarios involving convoys in heavily patrolled areas, on one occasion having over 30 (!) Heavy Cruisers, DDs and Battleships circling me after an attack as any passing military convoys have gotten stuck in as well! Somewhat over the top methinks! ![]() I'd be interested to know how the difficulty settings really work, as well. Currently if I attack a military convoy, they ALWAYS know exactly where I am, regardless of silent running, 170m depth and 1knot speed. Even with engines off they still 'see' me. It's getting to the point that it's not worth attacking a convoy of military craft as you've basically no chance whatsoever of escape. I've tweaked the difficulty settings to match Sober's, but still get crucified if I even sneeze in a DDs direction. I'm not expecting to attack and slip away unnoticed, but surely there must be a way to tweak the values so there's at least a chance of being unheard at 170m, 1knot and silent running (which is the lowest/slowest possible afaik). Also, I assume that if I'm very deep, silent and go all stop, I shouldn't be visible on their active sonar (too deep) and 99% invisible on passive sonar. I expect them to DC the last known position pretty heavily, but I've seen them do it for upwards of 24hrs plus! I thought 'playing possum' and stopping deep & silent was a fairly common uboat tactic... but it doesn't seem to work! Suggestions? ![]() |
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