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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2011 | |
Stowaway
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Destroyers should never get damaged by their own DC now. But they will need to trow a DC right on top of you to do some minimal damage, not to mention you can totally relax under 165 meters below. No real challenge there, at least not for me ![]() I would very much like to hear TDWs opinion about this problem. Thanks! Last edited by redline202; 02-14-13 at 07:28 PM. |
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#2012 |
Nub
![]() Join Date: Feb 2013
Posts: 3
Downloads: 4
Uploads: 0
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if i enable irai 0039, my game closes everytime a plane strafes me. is this a known thing ? and how do i fix it ?
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#2013 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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This might be discussed earlier, but here goes anyway...
When I attack a convoy and they spot me or are alerted by a torpedo explosion, all the ships start to make evasive manuevers and slow down to 5 knots. But by slowing down, they are much more easier targets, and if there is no escorts, I can spend the day by picking them up with like flowers in a meadow ( ![]() So is it possible to get the ships increase speed rather than slow down? Is there a technical restriction with this, some hard coded weird algorithm, or is this behaviour historically accurate? |
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#2014 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Personally I would expect a merchant ship to suddenly decrease her speed only after spotting a torpedo which presumably will hit her near the bow. In any other case max speed and frequent course changes seem to me a better startegy. |
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#2015 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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The task was also to keep on the convoy order, and thus the speed of individual ship was limited by order speed. The ship lines of the order were making antisub maneuvering, but the general bearing (course) of the order was keeping the same. Thats all of tactics of merchants - all as one, all 'sheeps' together, those who get back and lost - often became the victims of 'wolves' and 'condors'.
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#2016 | |
Ocean Warrior
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Hi TheDarkWraith!
I see you're 'almost' online and I decide to remind you about couple of issues.. With the new version (0.39) planes became absolutely safe.. they don't drop bombs.. they almost no shoot.. and I never seen this Quote:
also please take a look at the redline202's posts and Rongel's post above.. Thank you ![]()
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#2017 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#2018 |
Ace of the deep .
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The couple of planes i have encountered in the campaign so far with the latest IRAI have done a couple of recon flights over my sub . Then come in on a gun run using there cannons .
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#2019 | |
Stowaway
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I have that great mod but it doesn't help regarding problem with escorts taking damage by DCs. Thanks for looking into this matter. Anyway i have solved that problem. But i think it's not much realistic...regarding escorts armor and i had to change torpedo and deck gun damage too..but all in all it's working. ![]() Maybe sometimes game play needs to be little bit above realism especially in SH5 ![]() Last edited by redline202; 02-22-13 at 04:37 PM. |
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#2020 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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I was thinking of playing with detroyer's armor, just as you did. But I had in mind also DC_Barrels.zon settings and detonate_depth, explosion_range and explosion_impulse settings in DC_barrels.sim file. It is a matter of finding a good balance among them. Nothing to do with IRAI ![]() |
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#2021 |
Black Magic
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IRAI changed all those. The stock DCs were pathetic.
Playing with armor will screw with torpedo impacts and magnetic detonations and the damage from them. |
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#2022 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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I ignored it. In this case you might want to look in the problem reported redline...
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#2023 | |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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For the merchants, max speed and frequent course changes would be a better startegy. But only if you can keep them from running into one another. That used to happened in SH3 a lot.
__________________
Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#2024 | |
Black Magic
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#2025 |
Mate
![]() Join Date: Feb 2010
Posts: 58
Downloads: 48
Uploads: 0
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The main file seems to be no longer downloadable.
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