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Old 06-25-10, 10:57 PM   #11
Sailor Steve
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Quote:
Originally Posted by don1reed View Post
Don't know if anyone already mentioned how the convoy survivors scattered to the four winds after the initial sub attack in SH1.

Sorry if I duplicated.
I don't remember either, but it never hurts to repeat something good.

Which reminds me of another but I forgot, and really annoyed me:

I was chasing a merchant, shooting at him with my deck gun. All of a sudden my sub started turning. I ordered it back to course, but it kept turning. I looked at the map and found I was at the edge of my patrol zone. Since the game teleported you there you couldn't leave it except by ending the patrol, at which time you teleported back home again.

It only ever happened once, but the next time someone complains about having to drive all the way across the Pacific in SH4, I want them to remember 'the one that got away' because I couldn't go out of bounds.
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