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Old 03-04-10, 11:32 AM   #13
jlederer
Bosun
 
Join Date: Jun 2005
Posts: 63
Downloads: 48
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Default Thanks and a request

Dan,

Thanks for getting sh5 out the door. Code is very stable for me - no crashes in about 10 jours of play time on my 2gb win7 pc with 320mb video and all eye candy on.

Glad to hear you giuys will be working on fixing the bugs and considering the suggestions for improvement posted here.

If you could provide more docs on mod tools esp. Scripting and related object model, when scripts are called in simulation loop, etc. that would help the community better understand what can be changed/augmented and thus what folks like me can stop asking you to fix :-)

I know that folks in the community will be able to create missions and mod graphics similar to what could be done in sh3 but what can be done that's new? Is it possible to add new crew dialog interactions to invoke orders or round-out storytelling for those who may want that?

Thanks again for reading the community's feedback and posting.

Jim

I'm not sure if my post upset someone but I just edited it to remove all instances of the word "we".

Last edited by jlederer; 03-04-10 at 07:16 PM.
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