![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#10 |
Machinist's Mate
![]() Join Date: Dec 2009
Location: Lincs, UK
Posts: 124
Downloads: 43
Uploads: 0
|
![]()
I've had a play with this mod and it really is a fine effort; it looks truly wonderful and shows that you have a real talent.
Installed it and worked fine, unfortunately JSGME highlighted a few conflicts with two of my preferred mods (GWX Integrated orders and Lifeboats&Debris_v4) so, sadly, it's not a keeper for me right now - though my current career has just moved to a type IX so I guess i'm not losing much with it being for type VII only at present. I will be keeping my eye open for future updates though. ![]() I do have a few suggestions, though how practical they would be to implement I don't know. I appreciate you're busy and that it's far easier for someone like me to make requests than it is for an overworked modder to create them! - I realise the issues you're having with engine sounds right now, but they're considerably louder in the control room and galley than the engine room itself. If you can find a better solution to the volume vs. engine speed issue, that would be fantastic. - The vibrations of the diesels are rather uniform at present as the entire engine blocks bounce up and down at the same frequency. I'd also recommend a slightly smaller but faster oscillation than you currently have. - As nice as the bunks are, they're a bit empty. Would it be possible to include sleeping crew occupying some of the bunks? Given that they're in the bunks they wouldn't need to be animated, either. Regardless, great work and I look forward to watching the development of this mod ![]()
__________________
In danger of becoming the resident Windows 7 apologist ![]() ![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|