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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |||
Watch
![]() Join Date: Aug 2009
Posts: 27
Downloads: 144
Uploads: 0
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Since it appears this isn't going to happen... (I'm not complaining, I'm aware that modders' real lives sometime intrude upon these important issues! *grin*)
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Anyhoo, if anyone can help, I'd be thankful! |
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#2 | ||
Grey Wolf
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-First to edit the .dat file youll need s3d (a forum search should find it) -Find the file NSS_Uboat7_CR.dat in the mod folder and open in s3d (you might want to create a backup too, just in case you mess anything up) -Expand the node "interior root - COMMAND ROOM" -Locate nodes with the following names: banana_## ciolan_## coaste_## salam_## There will be multiple nodes with these names, if youre unsure what it is the node controls, use the 3dmodel preview window to view it. You can select all these nodes and delete them or just delete a few to suit your taste. Save the .dat file when youre done, when you re-enable the mod with jsgme your altered dat will be loaded and there you go, no more swinging food. |
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#3 | |
Watch
![]() Join Date: Aug 2009
Posts: 27
Downloads: 144
Uploads: 0
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How does work rate higher than SH3? &grin* Oops... as I said, no S3D can be used here. |
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#4 |
Grey Wolf
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Hmmm
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#5 |
Watch
![]() Join Date: Aug 2009
Posts: 27
Downloads: 144
Uploads: 0
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That's why I was hoping someone who's edited those two files could send them to me (or at least the one file to fix the sound bug). My alternative is to sit and hope for a patch for the mod. or even better yet, a "lite" version sans engine room (which would avoid the sound bug and maybe even lessen any potential FPS problems for end users?). *grin*
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#6 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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#7 |
Frogman
![]() Join Date: Oct 2009
Location: SW Florida
Posts: 288
Downloads: 105
Uploads: 0
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This is a incredible job! I wish it was in SH4 because i'd gladly use it as my Type IX interior. Nice work!
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